Archetypes: A

8 archetypes, from Acrobat to Assassin.

ABCDEFGHIJKLMNOPQRSTUVWXYZ

Acrobat · Alchemist · Alter Ego · Animal Trainer · Archaeologist · Archer · Artillerist · Assassin

Acrobat

ARCHETYPE

You have trained your body to perform incredible, seemingly superhuman feats of grace. You move in ways that leave your opponents caught off guard and fumbling for a response, turning every fight into performance art.

Advanced Player’s Guide, page 155.

Open in the interactive list

Alchemist

ARCHETYPE

You enjoy tinkering with alchemical formulas and substances in your spare time, and your studies have progressed beyond mere experimentation.

Multiclass Alchemist characters

The free alchemical items from the alchemist archetype are extremely useful to characters of any class. The following are just some of the possible combinations.

  • Barbarian alchemists can mix mutagens with their rage to ferocious effect.
  • Champion alchemists can focus on alchemical items that boost defenses and heal others, allowing their champion's reaction and lay on hands to go further.
  • Fighter alchemists can use their alchemy to gain additional options in situations where their usual tactics don't work.
  • Ranger alchemists focus on alchemy and snares, getting extra use out of their Crafting skill and supplying bombs for the bomb snare.
  • Rogue alchemists can combine a rogue's poison feats with free daily poisons, and bombs present an interesting way to sneak attack with various types of energy damage.
  • Spellcaster alchemists often use their alchemical items to take pressure off their repertoire or prepared spells. For instance, a wizard alchemist who can brew up darkvision elixirs to grant darkvision can prepare another spell instead of darkvision.

Core Rulebook, page 220.

Open in the interactive list

Alter Ego

ARCHETYPE

uncommon 

Alter Egos in Falavririak

Read from page 127 of Dark Archive.

Read the rest from page 127 of Dark Archive.

A highly guarded castle in the middle of an extravagant ball, the headquarters of a city's infamous thieves' guild, the locked room in the back of a cultist hideout—all perfect targets for you to use your expertise at blending in. Rather than skulking through the shadows, you use your training and latent supernatural abilities to become a mirror, playing on the perceptions of others and taking on whatever role necessary to get in and out of your destination before anyone has a chance to think something is amiss.

Performing an alter ego means going unregarded. Passing as just a face in the crowd is crucial, and accolades come as the gratitude from your leaders or coin from your clients, rather than the awed adoration from a crowd. This arrangement might suit you fine, as you thrive in a job well done and on the thrill of walking flagrantly past your duped adversaries. Or it might become pent up, until you can't resist a dramatic reveal or a signature calling card that shows you were there. One final word before speeding away from the castle, a gloating message left behind, or some other sign reveals your skill—usually too late for your victims to do anything about it.

Dark Archive, page 126.

Open in the interactive list

Animal Trainer

ARCHETYPE

uncommon 

You have befriended an animal to serve as an able assistant and loyal guardian.

Extinction Curse #2: Legacy of the Lost God, page 76.

Open in the interactive list

Archaeologist

ARCHETYPE

Adventurers raid tombs for material gain, but true archaeologists treasure the knowledge gained from such sites. You might accomplish your goals with scholarly learning, by training to overcome the tricks and traps set by ancient peoples and rivals, through magical training, or even with a bit of inexplicable luck.

Advanced Player’s Guide, page 156.

Open in the interactive list

Archer

ARCHETYPE

Bows of all types are powerful weapons. Generals and hunters alike recognize the power in dealing death from long distances, and from behind cover. Those dedicated to the bow—from mysterious cloaked strangers to heartless snipers—are often viewed with a mixture of respect and fear. Like any weapon adept, the archer's skill is forged through experience and constant practice. A true archer becomes one with the bow and is able to accomplish with that weapon things that most would consider impossible, or at least nearly magical.

Advanced Player’s Guide, page 157.

Open in the interactive list

Artillerist

ARCHETYPE

“Load Vofalais, load! That fey-blighted moth will be coming around for another pass quick as a blink and if we don't meet it with a rain of cannon fire, you'll be wishing you had a diving suit like mine. Steady the aim there! Steady... fire!”

— Khoumrock Blackthorne, captain of the Unsinkable and self-proclaimed slayer of "giant evil moth gods."

The artillerist's maxim holds that while fights might be won with swords, battles are won with cannons. Or in a pinch, with trebuchets, siege towers, catapults, hwachas, and all other lethal miscellanea of a combat engineers' corp. As a true artillerist, you leave the penny-ante pistols and broners to those who only need to operate on a small scale. You're a consummate professional in the art of big guns, a maestro at merging mathematics and manpower to transform whatever castle wall, infantry battalion, or rampaging dragon offends you into a smoking crater in the ground.

You're not just some daredevil demolitionist, though. You're part of a team, accustomed to coordinating with your unit to maximize your time and effectiveness. Whether jumping in to help your crew load the next round, quickly calculating the trajectory of the engine's next shot, or taking the shot yourself, your presence on the team ensures their chances of success are maximized, creating a whole that is greater than the sum of its parts.

Guns & Gears, page 128.

Open in the interactive list

Assassin

ARCHETYPE

Targeted killing through stealth and subterfuge is the expertise of an assassin. While assassins are skilled in ending lives and many are evil, some live by a moral code, preying on the wicked, the cruel, or those who revel in unchecked aggression or power.

Advanced Player’s Guide, page 158.

Open in the interactive list

ABCDEFGHIJKLMNOPQRSTUVWXYZ