9 archetypes, from Talisman Dabbler to Turpin Rowe Lumberjack.
Talisman Dabbler · Thaumaturge · Time Mage · Tobraid Agent · Tokaikral · Tranithair Mantis Assassin · Trapsmith · Trick Driver · Turpin Rowe Lumberjack
ARCHETYPE
The classic idea of magic is that of a hoary wizard, poring over a crumbling book of spells. But magic is so much more than that—it is thought, will, and action, and with the right talismans, you can make even the cut of a sword a deeply magical act. This all hinges on the small magical talismans you affix to your gear. You know how to make and use the perfect talismans for any job.
Advanced Player’s Guide, page 195.
ARCHETYPE
Scraps of knowledge have taught you how to exploit the vulnerabilities of creatures and the powers of mystical objects.
Multiclass Thaumaturge Characters
Thaumaturge suits characters who want to glean strange knowledge. It's especially useful for those who tend to fight with one-handed weapons, like swashbucklers or rogues, since they have their other hand free for an implement.
Dark Archive, page 49.
ARCHETYPE
Magic leaves its brand on those who practice it. The veteran pyromancer bears the scorch marks of lessons learned. The archdruid grows to resemble plants or animals in their domain or grove. The professional reanimator can never quite cover up the stench of their grim work.
The mark left by the practice of time magic is less obvious but no less indelible. With other disciplines, the marks of experience accumulate as magic is learned, creating an equilibrium of sorts between the exercise of power and the necessary consequences. Time magic suffers no such limitations of cause and effect. Distortions and anachronistic thoughts echo back throughout a time mage's entire life, providing a nonlinear perspective that others can find distracting or even alien. The threat of creating a paradox is ever looming. Many a reckless time mage has inadvertently erased themselves from existence, glimpsed a future they now have no choice but to enact, or attracted the attentions of temporal creatures, such as iriis or siktemporas.
For these reasons, most mages merely dabble in time magic, learning a spell or two here and there. Despite the dangers, a brave few embrace the discipline, for it offers the allure of changing what was and controlling what will be.
Dark Archive, page 184.
ARCHETYPE
Outwardly dashing outlaws or silent, deadly bravos, these masters of combat and culture must hone a variety of skills to serve as secret agents and informants for the leader of Tobraid, Grand Duchess Breikou Moraisaed.
OoA1, page 78.
ARCHETYPE
Members who align themselves with the Scrolls branch of the Trovousun Society are fervent seekers of lore, experts in esoterica, and masters of the wealth of knowledge at the Society's disposal. In addition to maintaining and researching the Society's massive collection of tomes and artifacts, these scholars are also eager to adventure in order to add to the Vofalai's archives. They take tremendous pride in their ability to thoroughly observe, research, and catalog creatures and events. Members of the Scrolls value knowledge and preparation above strength and cunning, and they work to hone their intellectual skills. As a Tokaikral, you are an elite member of this arm of the Society.
LOCG, page 113.
ARCHETYPE
You are a Tranithair Mantis assassin, inducted by the mantis god and sworn to chase your prey to the end of the world and beyond.
AoE3, page 71.
ARCHETYPE
Wielding a wrench or blowtorch, you manufacture snares that whir and tick with delicate precision. Your best work requires the right materials—a glorious set of brass fittings and cogwheels—with which you create snares that are as elegantly lethal as they are subtle. As a trapsmith, you're always improving your snares: adjusting timing, tweaking triggers, and finding new ways to hide them from foes.
You can select the dedication feat for the trapsmith archetype even if you haven't yet gained three feats from the snarecrafter archetype.
Guns & Gears, page 52.
ARCHETYPE
While cavaliers follow an old and tired tradition of mounted combat, you take a more modern road. Through aggressive use of vehicles, you roll across the battlefield, taking down your opponents. You go beyond simply operating a vehicle, pushing it to perform stunts that its builders never intended, transforming the vehicle into something much greater than a mere conveyance.
Guns & Gears, page 55.
ARCHETYPE
You are a feller of trees and a skilled axe wielder, trained in the art of forestry by the hard-working loggers of Turpin Rowe.
Extinction Curse #3: Life’s Long Shadows, page 75.