Flocks of featureless black wings that drink the life from anything warm, negative fundamentals sometimes burst from a new vampire's tomb alongside the creature that called them.
Each is a scrap of the Negative Energy Plane shaped into a pair of flapping, bat-like wings, flat black and without body or face. They fly through that void in vast flocks called murders. They are barely intelligent and have no language, but a faint empathic link lets a murder wheel as one, and each senses every kin within 100 feet.
They feel living things within 100 feet and drop on them as a flock. In dim light, their color imposes a -2 on opponents' surprise checks. A ramming touch drains 1d6 points of life.
In 30% of encounters a murder teems, mobbing one victim so thickly that each fundamental's THAC0 improves by 1 per participant, down to a limit of 5. Ten teeming fundamentals strike at THAC0 9 rather than 19. Teeming lasts 1d4+4 rounds.
Only magical weapons harm them, cold and mind-affecting powers do nothing, and 10% of spells cast on them simply drain away into their bodies.
They rarely leave their plane, but the making of a powerful undead can pull 1d10 of them through. A newly risen vampire, for example, forges its first link to negative energy, and a murder may follow that channel so that a burst of black wings erupts as the vampire leaves its crypt.
At home their plane sustains them. Elsewhere they must feed on life. One that absorbs 6 or more points weekly for six straight weeks has a 50% chance of splitting into two identical fundamentals; one that gets less than 6 points in any single week away from home evaporates.
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Related: Air/Earth Fundamental · All-Elements Fundamental · Fire/Water Fundamental
| Climate/Terrain | Negative Energy Plane |
|---|---|
| Frequency | Rare |
| Organization | Murder |
| Activity Cycle | Any |
| Diet | Life Force |
| Intelligence | Semi- (3) |
| Treasure | Nil |
| Alignment | Neutral Evil |
| No. Appearing | 2-20 |
| Armor Class | 3 |
| Movement | Fl 18 (B) |
| Hit Dice | 1+1 |
| THAC0 | 19 |
| No. of Attacks | 1 |
| Damage/Attack | 1d6 (ram) |
| Special Attacks | Teem |
| Special Defenses | Immune to normal weapons, cold, and mind-affecting attacks |
| Magic Resistance | 10% |
| Size | T (2' wingspan) |
| Morale | Steady (12) |
| XP Value | 420 |