A black flame shaped like a man, drawn from the plane of negative energy, whose very presence withers life and whose touch rots flesh and drains two levels at a stroke.
Built from the stuff of the plane of negative energy itself, these elementals take the form of roughly manlike curtains of jet-black fire. On any other plane, death and decay trail behind them.
Their presence alone is poison to life, harming everything within 30 feet of them. A negative energy elemental attacks either by shaping a fist and pounding its target or by washing over it in a pitch-dark wave. A hit deals 3d8 points of damage from dying cells and drains two levels of experience. Its touch also rots away anything of organic origin within a 10-foot cube, 1,000 cubic feet in all, such as cloth, wood, parchment or food, unless the item makes a saving throw vs. acid.
Being so bound to its plane makes it vulnerable to elemental forces. Any elemental or elemental being that attacks it gains +2 to hit and +2 damage per die, and the creature saves at -2 against elemental effects such as lightning bolt and fireball.
They never leave their plane willingly, but suitable spells or spell-like powers can summon them. A summoner who loses control suffers a backlash of negative energy and loses 1d4 levels unless a save vs. death magic succeeds. For three rounds the freed creature then assaults its summoner, after which it fades away to the Inner Plane that spawned it.
After more than a day away from home, a negative energy elemental must feed on life force. Unless it devours 10 or more hit points, or 1 level, daily, it returns to its own plane, so its hunger soon betrays any attempt to stay hidden.
Binding one into a magic item in exactly the right way, a hugely dangerous task, might turn its aura into a boon for a necromancer or other evil mage. Every month of captivity carries a 5% risk of escape. Once loose it can never be controlled and hunts the one who bound it until one of them dies.
More: Monsters starting with N · Greyhawk monsters · All monsters A-Z
Related: Aerial Servant [Air Kin] · Air Kin [Elemental] · Air/Earth Elemental · Azer [Fire Kin] · Clerical Elemental [Dark Sun] · Composite Elemental · Crysmal [Earth Kin] · Darkness Elemental · Earth Kin [Elemental] · Earth Weird [Elemental Kin] · Elemental [Ravenloft] · Elemental Overview
| Climate/Terrain | Negative Energy Plane |
|---|---|
| Frequency | Very rare |
| Organization | Solitary |
| Activity Cycle | Any |
| Diet | Life Force |
| Intelligence | Low (5-7) |
| Treasure | Nil |
| Alignment | Chaotic evil |
| No. Appearing | 1 |
| Armor Class | 2 |
| Movement | 12 |
| Hit Dice | 8, 12, or 16 |
| THAC0 | 8 HD: 13 12 HD: 9 16 HD: 5 |
| No. of Attacks | 1 |
| Damage/Attack | 3d8 (fist) |
| Special Attacks | Energy drain |
| Special Defenses | +2 weapons to hit |
| Magic Resistance | Nil |
| Size | L to H (8-16' tall) |
| Morale | Fanatic (17) |
| XP Value | 8 HD: 5,000 12 HD: 9,000 16 HD: 13,000 |