Negative Energy Elemental

A black flame shaped like a man, drawn from the plane of negative energy, whose very presence withers life and whose touch rots flesh and drains two levels at a stroke.

Setting: Greyhawk · Sources: Return to the Tomb of Horrors

Appearance

Built from the stuff of the plane of negative energy itself, these elementals take the form of roughly manlike curtains of jet-black fire. On any other plane, death and decay trail behind them.

Combat

Their presence alone is poison to life, harming everything within 30 feet of them. A negative energy elemental attacks either by shaping a fist and pounding its target or by washing over it in a pitch-dark wave. A hit deals 3d8 points of damage from dying cells and drains two levels of experience. Its touch also rots away anything of organic origin within a 10-foot cube, 1,000 cubic feet in all, such as cloth, wood, parchment or food, unless the item makes a saving throw vs. acid.

Being so bound to its plane makes it vulnerable to elemental forces. Any elemental or elemental being that attacks it gains +2 to hit and +2 damage per die, and the creature saves at -2 against elemental effects such as lightning bolt and fireball.

Habitat and Society

They never leave their plane willingly, but suitable spells or spell-like powers can summon them. A summoner who loses control suffers a backlash of negative energy and loses 1d4 levels unless a save vs. death magic succeeds. For three rounds the freed creature then assaults its summoner, after which it fades away to the Inner Plane that spawned it.

Ecology

After more than a day away from home, a negative energy elemental must feed on life force. Unless it devours 10 or more hit points, or 1 level, daily, it returns to its own plane, so its hunger soon betrays any attempt to stay hidden.

Binding one into a magic item in exactly the right way, a hugely dangerous task, might turn its aura into a boon for a necromancer or other evil mage. Every month of captivity carries a 5% risk of escape. Once loose it can never be controlled and hunts the one who bound it until one of them dies.

More: Monsters starting with N · Greyhawk monsters · All monsters A-Z
Related: Aerial Servant [Air Kin] · Air Kin [Elemental] · Air/Earth Elemental · Azer [Fire Kin] · Clerical Elemental [Dark Sun] · Composite Elemental · Crysmal [Earth Kin] · Darkness Elemental · Earth Kin [Elemental] · Earth Weird [Elemental Kin] · Elemental [Ravenloft] · Elemental Overview

Statistics

Climate/TerrainNegative Energy Plane
FrequencyVery rare
OrganizationSolitary
Activity CycleAny
DietLife Force
IntelligenceLow (5-7)
TreasureNil
AlignmentChaotic evil
No. Appearing1
Armor Class2
Movement12
Hit Dice8, 12, or 16
THAC08 HD: 13
12 HD: 9
16 HD: 5
No. of Attacks1
Damage/Attack3d8 (fist)
Special AttacksEnergy drain
Special Defenses+2 weapons to hit
Magic ResistanceNil
SizeL to H (8-16' tall)
MoraleFanatic (17)
XP Value8 HD: 5,000
12 HD: 9,000
16 HD: 13,000