Zataifaler Subair

CREATURE 18

unique ce medium human humanoid 

Perception +30

Languages Common, Dwarven, Gnoll, Sylvan

Skills Academia Lore +35, Deception +31, Intimidation +29, Occultism +35, Religion +31, Stealth +31

Str +1 Dex +3 Con +4 Int +5 Wis +4 Cha +3

AC  39; Fort +30, Ref +27, Will +33

HP 270; Resistances acid 20

Shadow's Displeasure As Zataifaler Tholor (page 18)

Laevairn Shadow As Zataifaler Tholor (page 18)

Weird Astrology Perhaps because of Subair's quirky nature, she has received all the effects of the astrological evaluator. When she gains any of the clumsy, drained, enfeebled, or stupefied conditions, she reduces the value by 1. This means her Shadow's Displeasure doesn't affect her until she has fewer than 50 Hit Points, when she falls unconscious.

Speed 25 feet

Melee [>] fist +28 (agile, finesse, nonlethal), Damage 3d4+4 bludgeoning

Occult Prepared Spells DC 40, attack +32; 9th foresight, synesthesia, unfathomable song; 8th disappearance, spiritual epidemic, uncontrollable dance; 7th duplicate foe, paralyze, warp mind; 6th feeblemind, spellwrack, vibrant pattern; 5th hallucination, synaptic pulse, synesthesia; 4th confusion, dimension door, fly; 3rd chilling darkness, hypnotic pattern, paralyze; 2nd death knell, invisibility, paranoia; 1st bane, fear, true strike; Cantrips (9th) daze, forbidding ward, ghost sound, read aura, telekinetic projectile

Occult Innate Spells DC 40, attack +32; 9th shadow blast (×2, acid only), shadow siphon (×2)

Witch Hexes DC 40, 3 Focus Points; 9th blood ward, cackle, curse of death, malicious shadow; Cantrips (9th) nudge fate

Bind Destinies [>>>] (abjuration, curse, occult) Frequency once per day; Effect Subair ties her fate with that of another creature within 30 feet. The creature must attempt a DC 40 Will save. Regardless of the result of its save, the creature is temporarily immune for 1 day. Critical Success The creature is unaffected.Success The two fates are bound. Whenever Subair takes damage, the creature takes damage of the same type equal to half the damage Subair took (DC 37 basic Fortitude save). Immunities, resistances, and weaknesses still apply as normal. The creature can attempt to sever the bond by spending an action, which has the concentrate trait, to attempt another DC 40 Will save. On a success, the bond is severed, and the effect ends. The bond also ends when Subair falls unconscious, or if she actively ends the effect herself as a free action.Failure As success, but the creature takes damage equal to the full amount Subair took. Severing the bond requires a 2-action activity, which has the concentrate trait.Critical Failure As failure, but the basic Fortitude save is DC 40. Severing the bond requires a 3-action activity, which has the concentrate trait.

Rupture Shadow [>>] (acid, conjuration, occult, shadow) As

Zataifaler Tholor (page 19)

Strength of Thousands #6: Shadows of the Ancients, page 20.

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