CREATURE 18
Human Gray Gardener high cultist
Perception +28
Languages Aklo, Common, Requian, Undercommon
Skills Arcana +32, Crafting +32, Deception +36, Diplomacy +32, Intimidation +32, Occultism +34, Performance +32, Religion +32, Society +34
Str +1 Dex +3 Con +0 Int +6 Wis +4 Cha +6
Items +1 resilient chain shirt, silver veil, +2 greater striking dagger
AC 42; Fort +27, Ref +30, Will +33
HP 335
Anonymity As Gray Gardener enforcer (page 14).
Invaded The worm prophet is subject to the conqueror worm's Mental Invader effect (page 67).
Gardener's Resolve As Gray Gardener enforcer (page 14).
Speed 25 feet
Melee dagger +32 (agile, finesse, versatile s), Damage 3d4+8 piercing
Ranged dagger +32 (agile, thrown 10 feet, versatile s), Damage 3d4+8 piercing
Divine Prepared Spells DC 40, attack +32; 9th dispel magic, divine vessel, harm (×7), zealous conviction; 8th (4 slots) discern location, spirit blast, spiritual epidemic; 7th resist energy, spiritual guardian, warp mind; 6th restoration, spellwrack, true seeing; 5th death ward, drop dead, mind probe; 4th charm, dream message, freedom of movement; 3rd locate, neutralize poison, zone of truth; 2nd calm emotions, death knell, enhance victuals; 1st bane, mending, sanctuary; Cantrips (9th) detect magic, divine lance, forbidding ward, light, message
Cleric Domain Spells DC 40, 2 Focus Points; 9th commanding lash, touch of obedience
Capture Spirit Trigger A target affected by one of the worm prophet's necromancy spells dies within 60 feet of the worm prophet; Effect The worm prophet harnesses a bit of the departing victim's soul, and the worm prophet is quickened 1 for 1 minute. They can use this extra action only to Step, Stride, or Sustain a Spell.
Steady Spellcasting If a reaction would disrupt the worm prophet's spellcasting action, the worm prophet attempts a DC 15 flat check. On a success, the action isn't disrupted.
Night of the Gray Death, page 47.
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