CANTRIP 1
Traditions divine
Cast somatic, verbal
Range 30 feet; Targets 1 creature
You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.
Heightened (+1) The damage increases by 1d4.
Core Rulebook, page 331.
Open Divine Lance in the interactive spells list or browse all spells starting with D.