Thanatotic Titan

CREATURE 22

rare ce gargantuan humanoid titan 

Perception +36; darkvision, true seeing

Languages Abyssal, Celestial, Common; telepathy 100 feet

Skills Athletics +45, Crafting +41, Deception +36, Intimidation +38, Religion +38, Stealth +36

Str +10 Dex +4 Con +9 Int +8 Wis +6 Cha +8

Items +2 greater resilient full plate, +3 greater striking halberd

AC  46; Fort +37, Ref +34, Will +35

HP 540; Immunities death effects, disease

Impossible Stature (aura, divine, illusion, mental) 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 45 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.

Attack of Opportunity [R] The titan can use their Attack of Opportunity when a creature within their reach uses a concentrate action, in additional to its normal trigger. They disrupt actions on any hit, not just a critical hit—including triggering concentrate actions.

Speed 40 feet; air walk

Melee [>] halberd +42 (magical, reach 40 feet, versatile s), Damage 4d10+25 piercing

Melee [>] foot +39 (agile, reach 30 feet), Damage 4d8+20 bludgeoning

Ranged [>] rock +39 (brutal, range increment 200 feet), Damage 3d12+20 bludgeoning

Divine Innate Spells DC 45; 10th massacre, meteor swarm; 8th dispel magic (at will), spiritual epidemic (at will), suggestion (at will); 7th spell turning; 6th scrying (×3); 5th sending; Constant (10th) air walk, true seeing

Divine Rituals DC 45; planar ally, resurrect

Godslayer [F] (divine) Trigger The titan damages a creature capable of using divine spells or abilities; Effect The creature must attempt a DC 45 Will save. Critical Success The creature is unaffected.Success The creature can't use divine spells or abilities for 1 round and is frightened 2. Only powerful non-divine magic, such as wish, can undo this effect.Failure As success, but the duration is 1 minute.Critical Failure As success, but the duration is unlimited.

Throw Rock [>] (divine, transmutation; page 306) If a titan's rock Strike isn't a critical failure, the rock explodes, dealing 10d6 damage of a damage type of the titan's choice to all creatures in a 20-foot burst (DC 45 basic Reflex save).

Titanic Charge [>>] The titan Strides twice and makes a melee Strike. If the Strike hits, the titan can cast earthquake centered on the target as a free action.

Trample [>>>] Huge or smaller, foot, DC 45

Wide Cleave [>>] The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty.

Bestiary 3, page 269.

Open Thanatotic Titan in the interactive creatures list or browse all creatures starting with T.