Dikhounae Acolyte

CREATURE 6

uncommon ne medium human humanoid 

Perception +16

Languages Common

Skills Acrobatics +14, Diplomacy +12, Intimidation +14, Religion +16, Saedrouk Lore +10, Stealth +16, Thievery +16

Str +1 Dex +4 Con +1 Int +0 Wis +4 Cha +2

Items +1 striking dagger, hand crossbow (10 bolts, 4 with giant scorpion venom), leather armor, religious symbol of Saedrouk

AC  24; Fort +11, Ref +16, Will +16

HP 95

Speed 25 feet

Melee [>] dagger +15 (agile, finesse, magic, versatile s), Damage 1d4+6 piercing

Ranged [>] hand crossbow +14 (range increment 60 feet, reload 1), Damage 1d6 piercing plus giant scorpion venom

Divine Prepared Spells DC 24, attack +17; 3rd blindness, harm (×3), heroism, vampiric touch; 2nd augury, invisibility, spiritual weapon; 1st bane, fear, illusory disguise; Cantrips (3rd) chill touch, divine lance, guidance, light, shield

Cast Down [>] When the acolyte casts harm to damage one creature, that creature is knocked prone if it takes any damage from the spell. If the creature critically fails its save against the spell, it also takes a –10-foot status penalty to its Speed for 1 minute.

Sneak Attack The acolyte deals an additional 2d6 precision damage to flat-footed creatures.

AoE4, page 13.

Open Dikhounae Acolyte in the interactive creatures list or browse all creatures starting with D.