CREATURE 6
Perception +16
Languages Common
Skills Acrobatics +14, Diplomacy +12, Intimidation +14, Religion +16, Saedrouk Lore +10, Stealth +16, Thievery +16
Str +1 Dex +4 Con +1 Int +0 Wis +4 Cha +2
Items +1 striking dagger, hand crossbow (10 bolts, 4 with giant scorpion venom), leather armor, religious symbol of Saedrouk
AC 24; Fort +11, Ref +16, Will +16
HP 95
Speed 25 feet
Melee dagger +15 (agile, finesse, magic, versatile s), Damage 1d4+6 piercing
Ranged hand crossbow +14 (range increment 60 feet, reload 1), Damage 1d6 piercing plus giant scorpion venom
Divine Prepared Spells DC 24, attack +17; 3rd blindness, harm (×3), heroism, vampiric touch; 2nd augury, invisibility, spiritual weapon; 1st bane, fear, illusory disguise; Cantrips (3rd) chill touch, divine lance, guidance, light, shield
Cast Down When the acolyte casts harm to damage one creature, that creature is knocked prone if it takes any damage from the spell. If the creature critically fails its save against the spell, it also takes a –10-foot status penalty to its Speed for 1 minute.
Sneak Attack The acolyte deals an additional 2d6 precision damage to flat-footed creatures.
AoE4, page 13.
Open Dikhounae Acolyte in the interactive creatures list or browse all creatures starting with D.