CREATURE 11
Perception +22; darkvision, thoughtsense (precise) [object Object] feet
Skills Athletics +22, Deception +24, Diplomacy +24, Intimidation +22, Occultism +23, Society +23
Str +4 Dex +4 Con +4 Int +6 Wis +7 Cha +7
AC 28; Fort +19, Ref +19, Will +24
HP 140, fast healing 10, mental rebirth, negative healing; Immunities death effects, disease, paralyzed, poison, sleep; Weaknesses vetalarana vulnerabilities; Resistances mental 10, physical 10 (except magical cold iron)
Psychic Superiority (enchantment, mental, occult) Trigger A creature targets the vetalarana manipulator with a mental effect or spell; Effect The manipulator psychically lashes out at the triggering creature, dealing 3d8 mental damage (DC 24 basic Will save).
Speed 25 feet, climb 25 feet
Melee claw +21 (agile, finesse, magic), Damage 3d8+10 slashing plus
Occult Innate Spells DC 30; Constant (5th) tongues
Occult Prepared Spells DC 30, attack +22; 6th dominate (×2), shadow blast; 5th command, mind probe, subconscious suggestion, synaptic pulse; 4th agonizing despair, fly, suggestion, talking corpse; 3rd false life, hypercognition, mind reading, paralyze; 2nd blur, darkness, telekinetic maneuver (×2); 1st bane, command (×2), unseen servant; Cantrips (6th) daze, mage hand, read aura, sigil, telekinetic projectile
Grab page 212 and paralyzing claws
Control Comatose (exploration, incapacitation, mental, necromancy, occult, possession)
Drain Thoughts (divination, mental, occult) When Draining Thoughts, the vetalarana manipulator regains 14 HP.
Paralyzing Claws DC 27
Book of the Dead, page 163. Expanded in LOIL.
Open Vetalarana Manipulator in the interactive creatures list or browse all creatures starting with V.