Urdefhan Blood Mage

CREATURE 8

uncommon ne medium humanoid urdefhan 

Perception +15; greater darkvision

Languages Aklo, Daemonic, Undercommon

Skills Arcana +16, Athletics +16, Intimidation +16, Occultism +18, Religion +16

Str +4 Dex +2 Con +4 Int +6 Wis +3 Cha +2

Items +1 striking kukri

AC  26; Fort +18, Ref +14, Will +17

HP 140, negative healing; Immunities death effects, disease, fear

Necrotic Decay (divine, necromancy, negative) As urdefhan warrior (Bestiary 2 272), but DC 24 and 8d6 negative damage.

Speed 25 feet

Melee [>] kukri +16 (agile, trip), Damage 2d6+8 piercing

Melee [>] jaws +15, Damage 2d6+8 plus Wicked Bite

Divine Innate Spells DC 26, attack +18; 3rd paralyze; 2nd death knell; 1st feather fall (at will, self only), ray of enfeeblement

Occult Spontaneous Spells DC 26, attack +18; 4th (4 slots) call the blood, confusion, dimension door, phantasmal killer; 3rd (4 slots) haste, levitate, slow, vampiric touch; 2nd (4 slots) dispel magic, ghoulish craving, invisibility, touch of idiocy; 1st (4 slots) bane, fear, grim tendrils, phantom pain; Cantrips (8th) chill touch, daze, message, shield, telekinetic projectile

Blood Offering [>] (occult, metamagic, necromancy) Frequency once per round; Effect The blood mage cuts themself and takes 8 slashing damage. If the blood mage's next action is to Cast a Spell, the action can't be disrupted, and if the spell has a range, the blood mage can increase that spell's range by 30 feet.

Wicked Bite [>] As urdefhan warrior (Bestiary 2 272), but DC 26 and the urdefhan regains 10 Hit Points when they Drink Blood if the target fails its saving throw (20 Hit Points on a critical failure).

Abomination Vaults #3: Eyes of Empty Death, page 85.

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