Thoraidux

CREATURE 25

unique n gargantuan plant 

Male arboreal nature-speaker

Perception +43; low-light vision, tremorsense (precise) [object Object] feet, true seeing

Languages Aklo, Arboreal, Celestial, Common, Draconic, Requian, Sphinx; speak with animals, speak with plants, telepathy 300 feet

Skills Arcana +42, Athletics +43, Diplomacy +41, Nature +50, Stealth +36 (+42 in forests), Tratrith Expanse Lore +50

Str +12 Dex -1 Con +7 Int +7 Wis +12 Cha +10

Requian, Sphinx, Sylvan; speak with animals, speak with plants; telepathy 300 feet

Fungus Sight (divination, primal) Thoraidux produces small clumps of fungus that he can use to see beyond his normal sight. He can use a single action, which has the concentrate trait, to project his senses into an intact fungus clump on the Material Plane or to end this projection. Thoraidux loses all sensory information from his own body while projecting his senses into fungus.

AC  52; Fort +42, Ref +36, Will +48

HP 550, regeneration 30 (deactivated by fire); Immunities disease, mental, poison; Weaknesses axe vulnerability, fire 20; Resistances bludgeoning 20, piercing 20

Axe Vulnerability An arboreal nature-speaker takes 20 additional damage from axes.

Aura of Growth (aura, plant, primal, transmutation) 120 feet. Plants near Thoraidux grow larger and more vibrant. Plants in the emanation gain the success effects of the plant growth ritual. Any plant spells cast in the area are empowered and use the effects of the spell 1 level higher than it was cast, to a maximum of 9th level (Thoraidux's spells are unaffected). Finally, other plant creatures gain fast healing 20 while in the area.

Enriching Aura (aura, evocation, transmutation) 60 feet. Thoraidux's natural power enhances primal spellcasting around him. All creatures within the emanation can alter a primal spell as if they had just used Reach Spell or Widen

Spell Core Rulebook 210 when they Cast the Spell.

Speed 40 feet; freedom of movement

Melee [>] branch +44 (magical, reach 20 feet), Damage 5d10+20 bludgeoning plus Improved Knockdown

Ranged [>] mental blast +44 (magical, mental, range increment 120 feet), Damage 5d6+20 mental plus

Primal Innate Spells DC 49, attack +41; 10th primal phenomenon, revival; 9th nature's enmity, storm of vengeance, summon plant or fungus; 8th moment of renewal, punishing winds, wind walk; 7th regenerate, sunburst; 6th tangling creepers; 3rd earthbind (at will); 2nd entangle; Constant (8th) true seeing; (4th) freedom of movement, speak with plants; (2nd) speak with animals

Memories of Ages

Forest Growth Once per month, Thoraidux can spend 1 hour to sprout a new forest. He causes the forest to sprout in a 50-foot burst within 300 feet. The forest instantly springs to life, and is composed of fungi, plants, and trees most appropriate to the area he selected. The forest grows to the height, density, and liveliness of a forest that has grown for 10 years. The forest doesn't feature any animals or other creatures, but animals within 1 mile are aware of the new forest and might make the forest their new habitat as appropriate. Memories of Ages Thoraidux's mental blasts cloud the minds of his foes, making it difficult for them to focus on combat. A creature that takes damage from Thoraidux's mental blast is dazzled for 1 round. If the attack was a critical hit, the creature is dazzled for 1 minute instead.

Memory Maelstrom [>>>] (concentrate, incapacitation, mental, nonlethal, primal) Thoraidux tries to overwhelm foes with a surge of information he has absorbed over his long life. This surge deals 12d6 mental damage to each enemy within 60 feet, who must attempt a DC 32 Will save. Critical Success The creature maintains its composure, takes no damage, and is temporarily immune to Memory Maelstrom for 1 minute.Success The creature is stunned 1 and takes half damage.Failure The creature takes full damage and is stunned 3.Critical Failure The creature takes double damage, is confused for 2d4 rounds, and is stunned 3.

Nature's Concentration [F] Trigger Thoraidux's turn begins; Effect Thoraidux calls upon the natural world around him to support his magic. He Sustains a Spell.

Strength of Thousands #4: Secrets of the Temple-City, page 86.

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