CREATURE 8
Perception +18; darkvision
Languages Celestial, Common, Draconic, Halfling, Infernal; speak with animals, tongues
Skills Acrobatics +14, Deception +18, Diplomacy +16, Medicine +16, Nature +16, Nirvana Lore +15, Society +17 (+19 to Create Forgery), Stealth +16, Survival +16, Thievery +14
Str +4 Dex +4 Con +6 Int +5 Wis +6 Cha +4
Items +1 striking shortsword
AC 26; Fort +16, Ref +14, Will +18
HP 170
Speed 25 feet
Melee claw +18 (agile, good, magical), Damage 2d8+10 plus 1d6 good
Melee shortsword +19 (agile, finesse, good, magical, versatile s), Damage 2d6+10 plus 1d6 good
Divine Innate Spells DC 26, attack +18; 4th calm emotions, charm, dimension door, dispel magic, illusory creature, magic aura (at will), suggestion (at will); 3rd heroism; 2nd invisibility; Constant (5th) speak
Champion Focus Spell DC 26, 1 Focus Point; 4th lay on hands (Core Rulebook 387)
Change Shape (concentrate, divine, polymorph, transmutation) The procyal can transform only into a specific individual Small or Medium humanoid that they've met at least once. They can't transform into a generic member of a given ancestry.
Raccoon's Whimsy Procyals' core value is whimsy, though unlike for chaotic tricksters, procyals' playful actions have a pattern and their pranks always come with a valuable lesson, even if it takes a long time to decipher the meaning. Receiving and growing from such a lesson requires at least 10 minutes of interaction with the Procyal but can take much longer. A character who learns from the procyal's lesson gains the benefits of the Aid reaction from the procyal once during the next month. Afterwards, they become immune to this effect from all procyals.
Bestiary 3, page 12.
Open Procyal in the interactive creatures list or browse all creatures starting with P.