Daemonic Krizaivath

CREATURE 22

unique ne medium daemon human humanoid 

Unholy reincarnation of Vruteisur Miadarn

Perception +40; greater darkvision, true seeing

Languages Common, Daemonic, Infernal, Staimorairn, Undercommon

Skills Acrobatics +39, Crafting +39 (+41 when crafting poison), Deception +40, Diplomacy +40, Intimidation +40, Religion +42, Saedrouk Lore +39, Society +36, Stealth +37, Thievery +35

Str +6 Dex +9 Con +10 Int +7 Wis +10 Cha +8

AC  45; Fort +40, Ref +39, Will +40

HP 475; Immunities death effects, disease, poison; Weaknesses fire 20, good 20

Combustible The first time each round that the Daemonic Krizaivath takes fire damage, his fumes combust, dealing 30 fire damage to all other creatures within the area of his toxic fumes aura.

Toxic Fumes (aura, inhaled, poison) 10 feet. A creature that enters or begins its turn within the aura must attempt a DC 44 Fortitude save. On a failed save, the creature is sickened 1, and on a critical failure, it's also clumsy 1 for 1 minute. In addition, creatures within the aura attempting a flat check to remove persistent poison damage must roll twice and take the lower result.

Speed 25 feet, fly 25 feet

Melee [>] claw +36 (agile, evil, finesse, magical), Damage 4d8+14 slashing plus 1d6 evil

Divine Prepared Spells DC 46, attack +38; 10th harm (×9), miracle; 9th telepathic demand; 8th spirit blast, spiritual epidemic; 7th divine decree, energy aegis, regenerate; 6th blade barrier, heroism, true seeing; 5th Abyssal plague, heal, sending; 4th air walk, discern lies, divine wrath; 3rd crisis of faith, locate, neutralize poison; 2nd darkness, silence, spiritual weapon; 1st command, purify food and drink, sanctuary; Cantrips (10th) daze, detect magic, guidance, message, shield

Divine Innate Spells DC 46; Constant (6th) true seeing; (4th) fly

Cleric Domain Spells DC 46, 3 Focus Points; 10th death's call, eradicate undeath

Breathe Death [>>] (divine, evocation, poison) The Daemonic Krizaivath exhales a 30-foot line of concentrated fumes. Each creature in the area takes 12d10 poison damage (DC 44 basic Fortitude save; on a critical failure the creature is also drained 1). The Krizaivath can't Breathe Death again for 1d4 rounds.

Krizaivath [>>] (concentrate, divine, divination) The Daemonic Krizaivath targets a creature within 30 feet that's currently subject to a poison affliction. The poison affliction progresses to the next stage.

Steady Spellcasting If a reaction would disrupt the Daemonic Krizaivath's spellcasting action, he attempts a DC 15 flat check. On a success, the action isn't disrupted.

AoE6, page 56.

Open Daemonic Krizaivath in the interactive creatures list or browse all creatures starting with D.