Backgrounds: T

23 backgrounds, from Taethaizais Name-bearer to Tyrant Witness.

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Taethaizais Name-bearer · Tall Tale · Tax Collector · Tax Collector · Teacher · Teacher · Tech-reliant · Thaebaikhil Emissary · Tide Watcher · Time Traveler · Tinker · Tobraid Outlaw · Tobraid Sojourner · Tobraid Tinker · Tomb Born · Touched By Bafela · Tougaetarn Mercenary · Toymaker · Trade Consortium Underling · Trailblazer · Translator · Truth Seeker · Tyrant Witness

Taethaizais Name-bearer

BACKGROUND

You are a member of a Taethaizais makhaesair and have gone through its coming of age ceremony, gaining the traditional tattoo of your makhaesair and earning your adult name.

Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost.

You're trained in the Athletics skill and the Makhaesair Lore skill. You gain the Combat Climber skill feat.

LOWG, page 118.

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Tall Tale

BACKGROUND

rare 

You've ridden a tornado, lassoed a river, mooned a dragon under a full moon, and shot six zombies with one bullet. That's what the stories say, anyway, and even if people don't strictly believe them, they are curious about you. Certainly, the stories keep spreading, and it would appear that you either have a unique destiny or are trying to convince the world that you do.

Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost.

You're trained in Performance. You gain the Impressive Performance skill feat. You can gain the Connections skill feat later without being expert in Society or having Courtly Graces—this represents less traditional social connections and more the way that your legend has spread, and you've learned to leverage your legend, with people wanting to meet you and see you for themselves.

Guns & Gears, page 125.

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Tax Collector

BACKGROUND

Reviled but required, you were sent when taxes were due. Performing your job might have required travel and persuasion, or perhaps you were responsible for collecting taxes on trade. Either way, it sometimes meant dirty hands, and adventuring seemed the next logical step to you.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Intimidation skill and the Lore skill for the settlement that employed you. You gain the Quick Coercion skill feat.

Advanced Player’s Guide, page 49.

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Tax Collector

BACKGROUND

Reviled but required, you were sent when taxes were due. Performing your job might have required travel and persuasion, or perhaps you were responsible for collecting taxes on trade. Either way, it sometimes meant dirty hands, and adventuring seemed the next logical step to you.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Intimidation skill and the Lore skill for the settlement that employed you. You gain the Quick Coercion skill feat.

Player Core 2, page 86.

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Teacher

BACKGROUND

You are incredibly knowledgeable, skilled, and perhaps even trained to teach children and adults about the world and its wonders. From books to classes, you're committed to imparting knowledge to all. Not everything can be taught or learned from a book, though, so you've become an adventurer to learn subjects more directly and bring that wisdom back to your students.

Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.

You're trained in your choice of the Performance or Society skills, along with the Academia Lore skill. You gain the Experienced Professional skill feat.

Advanced Player’s Guide, page 49.

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Teacher

BACKGROUND

You are incredibly knowledgeable, skilled, and perhaps even trained to teach children and adults about the world and its wonders. From books to classes, you’re committed to imparting knowledge to all. Not everything can be taught or learned from a book, though, so you’ve become an adventurer to learn subjects more directly and bring that wisdom back to your students.

Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.

You're trained in your choice of either the Performance or Society skill, as well as the Academia Lore skill. You gain the Experienced Professional skill feat.

Player Core 1, page 88.

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Tech-reliant

BACKGROUND

rare 

Some event, be it an accident, attack, or disaster, has left you horribly scarred by magic. Your body no longer tolerates magical healing, and you can't use magic, forcing you to rely on gadgets and ingenuity where others trust in spells and magical items. You might have been well-versed in magic before, or barely familiar with its use. This event may have injured your body in visible ways, but no matter the extent of your injuries, your body no longer interacts with healing magic in any capacity.

Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.

You're trained in the Crafting skill and the Medicine skill. You gain the Battle Medicine skill feat, and a +1 circumstance bonus to saving throws against spells. Healing spells, healing magic items, and magical effects with the healing trait have no effect on you.

Guns & Gears, page 47.

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Thaebaikhil Emissary

BACKGROUND

You were trained to be an ambassador of the elven land of Thaebaikhil, and you have now been sent out into the wider world to build alliances between Thaebaikhil and the neighboring kingdoms.

Choose two ability boosts. One must be to Charisma or Intelligence, and one is a free ability boost.

You're trained in the Society skill and the Politics Lore skill. You gain the Multilingual skill feat.

LOWG, page 130.

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Tide Watcher

BACKGROUND

rare 

Where you hail from, the ocean is the lifeblood of your community; knowing how it changes according to the moon was integral to everyday life. You've studied the moon's phases to predict the rise and fall of the ocean waters. Eventually, you gained a supernatural ability to foretell to some degree of accuracy the coming of more severe changes, such as tidal waves or encroaching storms. At times, it fell on you to warn settlements of such oncoming natural disasters.

Choose two ability boosts. One must be to Charisma or Intelligence, and one is a free ability boost.

You're trained in Nature and Ocean Lore. During the night when you can see the moon, you gain a +1 circumstance bonus to Survival checks to discern weather patterns and predict upcoming weather conditions—this bonus increases to +2 if you're in the vicinity of the ocean.

LOTG, page 123.

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Time Traveler

BACKGROUND

rare 

You come from a different time. Whether by your own doing or a terrible accident, powerful magic has resulted in you coming to this time from the future or from the past, but you are unable to return. You might be from New Faliakreinound, an entire nation of time travelers.

Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.

You are trained in three Lore skills of your choice that represent your knowledge from your old time. You gain the Bend Time reaction.

Bend Time [F] (occult, transmutation) Frequency once per day; Trigger Your turn begins; Effect You are quickened this turn. You can use your extra action to Stride.

Secrets of Magic, page 31.

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Tinker

BACKGROUND

Creating all sorts of minor inventions scratches your itch for problem-solving. Your engineering skills take a particularly creative bent, and no one knows what you’ll come up with next. It might be a genius device with tremendous potential or it might explode.

Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.

You're trained in the Crafting skill and the Engineering Lore skill. You gain the Specialty Crafting skill feat.

Player Core 1, page 88.

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Tobraid Outlaw

BACKGROUND

uncommon 

You're an outlaw whose first crime was stealing the guns from Tobraid's Krousteil which allowed you to commence a crime spree of epic proportions. You don't know where your road ends, but it's probably going to be a bloody affair.

The life of an adventurer might even be a relief compared to a life forever on the run from Tobraid authorities and their allies.

Choose two ability boosts. One boost must be to Dexterity or Constitution, and one is a free ability boost.

You're trained in Thievery and Underworld Lore. You gain the Subtle Theft skill feat.

Guns & Gears, page 124.

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Tobraid Sojourner

BACKGROUND

uncommon 

You came to Tobraid because you heard they had guns, but you stayed because of the atmosphere. Or the guns.

Either way, journalism and scientific curiosity opened the door to a life of adventure. Now you continue to adventure in the Tobraid area, using your skills to deal with whatever situations present themselves.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in Society and Engineering Lore. You gain the Streetwise skill feat.

Guns & Gears, page 124.

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Tobraid Tinker

BACKGROUND

Your dedication to the scientific inquiry of your native Tobraid provides great insight into mechanical and chemical innovation.

Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.

You're trained in the Crafting skill and the Engineering Lore skill. You gain the Alchemical Crafting skill feat.

LOWG, page 82.

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Tomb Born

BACKGROUND

rare 

Your parents conceived you for a fell purpose at a site tainted by death, like a wight's barrow, mass grave, or ossuary. Their reasons could be a mystery, or you might know of their grand design and seek to escape—or fulfill—their plans. Either way, you're at your most dangerous when near death.

Choose two ability boosts. One must be to Dexterity or Constitution, and one is a free ability boost.

You're trained in the Undead Lore skill. You gain the Final Spite reaction.

Final Spite [R] Frequency once per day; Trigger You're reduced to 0 Hit Points; Effect You make a Strike before falling unconscious.

Book of the Dead, page 17.

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Touched By Bafela

BACKGROUND

rare 

As the manifestation of Bafela was destroyed, a shard of the dragon god's wrathful nature infused you, resulting in a violent temper, strange apocalyptic dreams, an obsession with dragon hunting, or some other touch of his influence.

Choose two ability boosts. One must be in Strength or Charisma, and the other is a free ability boost.

You're trained in the Athletics skill and the Dragon Lore skill. You gain the Titan Wrestler skill feat.

Age of Ashes #6: Broken Promises, page 73.

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Tougaetarn Mercenary

BACKGROUND

Whether you sought citizenship or simply needed a steady paycheck, you spent some of your time as a paid mercenary in the armed forces of Laikrath, where you fought against Laikrath's enemies such as Graeloumorouk or the Shoubriroun Legion. Alternatively, you might have worked at sea, protecting Laikrath's military and trading ships against pirates on Lake Nouviziax.

Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost.

You're trained in the Athletics skill and the Mercenary Lore skill. You gain the Experienced Professional skill feat.

LOWG, page 46.

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Toymaker

BACKGROUND

You delight in making little trinkets for children of all ages, and seeing their faces light up thanks to one of your creations brings joy to your heart. Perhaps you sell your wares from a particular shop or from the back of a wagon as you travel from town to town.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in the Crafting skill and the Mercantile Lore skill. You gain the Specialty Crafting skill feat, choosing artistry, blacksmithing, glassmaking, leatherworking, tailoring, or woodworking as your specialty.

Guns & Gears, page 45.

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Trade Consortium Underling

BACKGROUND

Your experience as a ledger-keeper for one of Shoumeistai's trade guilds has made you a canny investor and shrewd entrepreneur.

Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.

You're trained in the Society skill and the Business Lore skill.

You gain the Experienced Professional skill feat.

LOWG, page 22.

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Trailblazer

BACKGROUND

Uncharted realms have always intrigued you, and you've explored and mapped large territories in service to merchants, governments, or your own curiosity. Where some see a blank spot on a map, you see the potential for something new and undiscovered.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Survival skill and the Cartography Lore skill.

You gain the Terrain Expertise skill feat with one terrain you've explored (such as forest or underground).

LOPSG, page 8.

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Translator

BACKGROUND

In your youth, you learned to transcribe books and translate scrolls to preserve knowledge or perhaps to aid wealthy merchants and politicians. Whether you set out to make your own fortune or are drawn to decipher the strangest codes, your linguistic training will guide your discoveries.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in the Society skill and the Scribing Lore skill. You gain the Multilingual skill feat.

LOPSG, page 8.

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Truth Seeker

BACKGROUND

Whether you are a local or from out of town, you've heard rumors that Reisuk's past contains a hidden secret. Perhaps you've heard strange rumors that the town's founder, Lamond Miaton, was not the hero everyone touts, or maybe your grandmother heard stories from her own grandmother that contradict the town's accepted narrative of its establishment. In the pursuit of the truth, you've learned to navigate the tangles of politics, and to never take anyone's word at face value.

You plan to join the Call for Heroes so that you can make yourself known to the council, or perhaps even ingratiating yourself to them, so you can seek the truth and eventually uncover Reisuk's secrets!

Choose two ability boosts. One must be Strength or Wisdom, and one is a free ability boost.

You're trained in the Deception skill and the Politics Lore skill. You gain the Lie to Me skill feat.

Age of Ashes Player’s Guide, page 6.

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Tyrant Witness

BACKGROUND

rare 

When Loulobreith broke free of Deifoux, you saw him emerge. When the god-slaying lich obliterated Vigil and Roslar's Coffer, you scrambled to safety. And when necrotic rainfall swept through the lands and the Gallowgarden grew, you weathered the storms. Others talk of what the Falethiamath's return did to Sitreiku, but you were there. And it changed you.

Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.

You're trained in the Undead Lore skill. You can cast disrupt undead as a divine innate cantrip. As normal, the cantrip heightens to half your level rounded up.

LOKL, page 73.

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