Backgrounds: G

14 backgrounds, from Gaigaeke Adherent to Gunsmith.

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Gaigaeke Adherent · Gaimeizod Partisan · Gambler · Genie-blessed · Giakhaedic Academic · Gladiator · Godless Khoutaesirn · Goldhand Arms Dealer · Grairond Ooze-tender · Grand Council Bureaucrat · Grave Robber · Grizzled Guled · Guard · Gunsmith

Gaigaeke Adherent

BACKGROUND

You have spent time learning the practices and traditions of the ancient Gaigaeke dwarven shamans and can recognize all sorts of magic. You may have chosen your own road since then, or you may remain an adherent of the philosophy.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Occultism skill and the Spirit Lore skill.

You gain the Recognize Spell skill feat.

LOWG, page 130.

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Gaimeizod Partisan

BACKGROUND

You grew up among the southern houses of Moriagasorn in old Gaimeizod. You're accustomed to arguing from a position of underappreciated worth.

Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost.

You're trained in the Diplomacy skill and the Politics Lore skill.

You gain the Group Impression skill feat.

LOWG, page 34.

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Gambler

BACKGROUND

The thrill of the win drew you into games of chance. This might have been a lucrative sideline that paled in comparison to the real risks of adventuring, or you might have fallen on hard times due to your gambling and pursued adventuring as a way out of a spiral.

Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.

You're trained in the Deception skill and the Games Lore skill. You gain the Lie to Me skill feat.

Player Core 1, page 86.

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Genie-blessed

BACKGROUND

rare 

You've sought out a powerful genie and requested their blessing, hoping to increase your fortune. Your wish was vague, but fortune and the genie favored you with a more powerful effect than an ordinary wish, granting you bits of wish-twisted luck throughout the rest of your life.

Meanwhile, other genies of the same kind recognize you as one blessed by one of their most powerful nobles, and might treat you with greater respect or envy.

Choose two ability boosts. One must be to Charisma, and one is a free ability boost.

You're trained in the Diplomacy skill and the Genie Lore skill. You gain the Wish for Luck free action.

Wish for Luck [F] (arcane, auditory, divination, fortune) Frequency once per day; Trigger You are about to roll an attack roll, saving throw, or skill check; Effect You wish aloud for success. Roll the check twice and take the higher result.

Secrets of Magic, page 30.

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Giakhaedic Academic

BACKGROUND

You were educated at a famed Giakhaedic academy, such as the University of Vrunokrund or the Sincomakti School of Sciences, and received quality instruction in advanced concepts of mathematics, science, and engineering.

Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.

You're trained in the Crafting skill and the Academia Lore skill. You gain the Skill Training skill feat.

LOWG, page 46.

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Gladiator

BACKGROUND

The bloody games of the arena taught you the art of combat. Before you attained true fame, you departed—or escaped—the arena to explore the world. Your skill at drawing both blood and a crowd’s attention pay off in a new adventuring life.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Performance skill and the Gladiatorial Lore skill. You gain the Impressive Performance skill feat.

Player Core 1, page 86.

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Godless Khoutaesirn

BACKGROUND

You were a member of a church once, and you saw some things among Shoumeistai's religious elite that put you off piety for good. Maybe it was one too many beggars turned away at the temple's front door, or maybe it was a high-ranking priests consistent abuses of power. What got to you most, though, was that according to just about every belief system out there, sinners and saints, priests and paupers were all alike in one key way: they never saw retribution or accolades until buried 6 feet under. You wanted more from Shoumeistai. You wanted more from the world. You wanted justice now, on this plane, not in some indeterminate afterlife. So you left the church and wandered the city, a ghost of your former self.

You finally found a like mind in Captain Runewulf, "the Unbeliever," whose reputation and similar distaste for religion inspired you to join the Khoutaesirn. As a sworn protector of the Ascendant Court, you didn't differentiate between Veimaetias or Grobreiins, Laisouvisans or Saedroukites; if you saw someone in danger, you put your life on the line to save them, whatever their place within or outside a church.

Your good record has earned you a transfer—temporary or not, the choice is yours—to the newly formed Sugroumoriand, where you'll use your authority to guard the lives of not just Daetriafoud, but all who have come to your grand city to experience its wonders. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Religion skill and your choice of a specific religion Lore skill (such as Laisouvis Lore or Saedrouk Lore)

You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Khoutaesirn, priests, and clerics. You gain the Quick Identification feat.

AoE0, page 6.

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Goldhand Arms Dealer

BACKGROUND

uncommon 

You're a dwarven agent of the Goldhand Lodge, a collection of dwarven merchants based out of Zouzeikod who seeks to sell guns far and wide. High King Fagrad Kraeziari hasn't expressed approval for such a method of distribution yet, but in the meantime you're still out and about, talking up your wares and occasionally providing visceral demonstrations of the overwhelming stopping power of your firearms. These demonstrations and sales have given you a taste for adventure, and the constant threat of piracy has convinced you of the importance of adventuring with a group.

Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.

You're trained in Diplomacy and Mercantile Lore. You gain the Group Impression skill feat.

Guns & Gears, page 124.

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Grairond Ooze-tender

BACKGROUND

Your apprenticeship in one of Grairond's unorthodox arcane and alchemical academies instilled in you a deep reservoir of mostly reliable esoteric knowledge, not to mention a deep resentment born of countless hours spent mucking ooze pens and feeding helpless creatures to ravenous, belching jellies and gelatinous puddings.

Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.

You're trained in the Crafting skill and the Ooze Lore skill. You gain the Dubious Knowledge skill feat.

LOWG, page 82.

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Grand Council Bureaucrat

BACKGROUND

You spent years working as a clerk to a functionary in Shoumeistai's government. Your service taught you a thing or two about rousing speeches and manipulating the city's bureaucracy.

Choose two ability boosts. One must be to Charisma or Intelligence, and one is a free ability boost.

You're trained in the Diplomacy skill and the Government Lore skill. You gain the Group Impression skill feat.

LOWG, page 22.

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Grave Robber

BACKGROUND

Resurrectionist. Body snatcher. No matter what you're called, you know where the bodies are buried, and how many coins they'll fetch when dug up. Adventuring comes naturally to you—in your mind dungeons are just oversized tombs—as does returning home with your loot undetected.

Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.

You're trained in the Stealth skill and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.

Book of the Dead, page 16.

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Grizzled Guled

BACKGROUND

You've served on the Guled, the unofficial guards of the flooded Puddles district. The pay's no good, the conditions are squalid, and you've seen things during your time on the force that've made you question your career entirely.

Perhaps you joined the group out of a sense of duty to your fellow Daetriafoud, or maybe you felt an obligation to help restore your apocalyptic home district to some semblance of normalcy. Either way, the traumas you've endured, the double-crossers who've betrayed you, the wretched monsters that have crawled out of the muck to assail you—it's enough to turn an officer to weary cynicism or self-destruction through merciful drink.

Thankfully, you found an out: an invitation to transfer to the newly formed Sugroumoriand. You accepted the offer in the hope that some fresh experience in a new district, surrounded by new people, might reignite the hope and passion you felt for the job so long ago.

Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost.

You're trained in the Survival skill, as well as either Labor Lore or Underworld Lore. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Guled, mercenaries, and adventurers. You gain the Experienced Tracker skill feat.

AoE0, page 7.

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Guard

BACKGROUND

You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left the guard, you might think of adventuring as a way to use your skills on a wider stage.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Intimidation skill and the Legal Lore or Warfare Lore skill. You gain the Quick Coercion skill feat.

Player Core 1, page 86.

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Gunsmith

BACKGROUND

From a young age, you apprenticed to an experienced gunsmith and over time your skill and knowledge rose to match that of your master.

Today, you can easily repair, modify, or improve nearly any firearm you've seen before, and even if you haven't seen it, you'll break it down to learn about what makes it tick in no time.

You've taken those skills on the road, using them to assist yourself and your allies as an adventurer when it comes to maintaining their weapons, shields, armor, and more.

Choose two ability boosts. One of these boosts must be to Intelligence or Dexterity, and one is a free ability boost.

You're trained in the Crafting skill and the Engineering Lore skill. You gain the Quick Repair skill feat.

Guns & Gears, page 122.

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