Backgrounds: F

19 backgrounds, from Faekerex Slayer to Freed Slave Of Shoumeistai.

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Faekerex Slayer · Falaiziavrul Crusader · False Medium · Falutairn Academic · Famoriakra Wavetouched · Farmhand · Farmsteader · Feitraend Follower · Feral Child · Feybound · Field Medic · Fifalavadn Unifier · Final Blade Survivor · Fire Warden · Fireworks Performer · Fortune Teller · Foudronal · Framed in Ferrous Quarter · Freed Slave Of Shoumeistai

Faekerex Slayer

BACKGROUND

You are a fearsome warrior from the Zeshai, and your clan counts on you for support, counsel, and defense. With the rising threat of the Falethiamath threatening the safety of your home, you must not let your people down.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Intimidation skill and the Orc Lore skill.

You gain the Intimidating Glare skill feat.

LOWG, page 46.

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Falaiziavrul Crusader

BACKGROUND

You grew up considering the existence of the undead nation of Falaiziavrul an atrocity and trained to one day take part in destroying it and putting its vile inhabitants to their final rest. Key to your preparations is a thorough study of Grobreil, Trishil, and other undead-related deities and their philosophies.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Religion skill and the Undead Lore skill.

You gain the Student of the Canon skill feat.

LOWG, page 82.

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False Medium

BACKGROUND

There are people in this world who possess the ability to pierce the veil between the world of the living and the world of the dead, allowing them to communicate with spirits. You... are not one of them. But you know enough about the occult, as well as cold reading tricks and various practices from local religions, to scam your way into people's coinpurses. Unlike a through-and-through charlatan, there's some real occult methodology behind your flimflam, but that's likely cold comfort to the people you swindle.

Whether you decided to take a more righteous path, were caught and pledged to make it right, or still slip in a few "séances" between adventures, you've taken to an adventuring lifestyle as you move from place to place.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in Occultism and Fortune-Telling Lore.

You gain the Deceptive Worship skill feat.

Secrets of Magic, page 28.

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Falutairn Academic

BACKGROUND

You studied magic at the prestigious Falutairn academy in Briamorumorein, learning magical traditions dating back to Seboufalais Maetrund and earning a pedigree respected by magical scholars almost everywhere.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in your choice of either the Arcana or Nature skill, as well as the Academia Lore skill. You gain the Recognize Spell skill feat.

LOWG, page 94.

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Famoriakra Wavetouched

BACKGROUND

You are a child of the Famoriakra people, and the sea's salt flows through your veins. You've taken to sailing and swimming gracefully and with ease, earning you the honorific "wavetouched." Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost.

You're trained in the Athletics skill and the Ocean Lore skill.

You gain the Underwater Marauder skill feat.

LOWG, page 94.

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Farmhand

BACKGROUND

With a strong back and an understanding of seasonal cycles, you tilled the land and tended crops. Your farm could have been razed by invaders, you could have lost the family tying you to the land, or you might have simply tired of the drudgery, but at some point, you became an adventurer.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Athletics skill and the Farming Lore skill. You gain the Assurance skill feat with Athletics.

Player Core 1, page 86.

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Farmsteader

BACKGROUND

You built your house using wood from the trees surrounding it. Raised it up from the dirt and called it home. You thought that it would be where you would grow old and die. But despite your best efforts, you were wrong. The land that once gave you food fell fallow, and dust took to the air and choked the livestock. Now you wander the world as an adventurer. Are you in search of a new place to settle down and try again, or have you become disillusioned by your old dreams, leading you to seek out a new purpose? Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Survival skill and the Farming Lore skill. You gain the Forager skill feat.

Guns & Gears, page 123.

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Feitraend Follower

BACKGROUND

You follow the philosophy of the Greibraen, seeking to build up your wealth in this life so that you might meet the next world on your own terms.

Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.

You're trained in the Diplomacy skill and the Feitraend Lore skill. You gain the Bargain Hunter skill feat.

LOWG, page 130.

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Feral Child

BACKGROUND

rare 

You spent your youth in the wilderness, living close to or perhaps raised by animals. You have a close, mystical connection with these animals and gained certain abilities from them, though this limited your well-roundedness in mental pursuits.

Choose one ability boost. It must be Strength, Dexterity, or Constitution.

You are trained in Nature and Survival. You gain low-light vision (or darkvision if you already had low-light vision), imprecise scent with a range of 30 feet, and the Forager skill feat.

Advanced Player’s Guide, page 50.

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Feybound

BACKGROUND

rare 

You have spent time in the Kaineizex or another realm of the fey and aren't entirely the same person you were before.

Perhaps you made a purchase at the legendary Siadoboux or partook deeply of fey food and wine. Whatever the case, willingly or inadvertently, you made a bargain with the fey, the benefits of which come at a price.

Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.

You are trained in Fey Lore and gain the Fey's Fortune free action. You must follow some rule or limitation as part of your pact with the fey. If you violate the rule, you lose Fey's Fortune until you receive the effects of a successful atone ritual using the Nature skill. The exact limitation is up to you and the GM, but the most common requirement is that you must fulfill a single request from any fey who knows your name.

Fey's Fortune [F] (concentrate, fortune) Frequency once per day; Trigger You attempt a skill check and haven't yet rolled; Effect Roll the skill check twice and use the better result.

Advanced Player’s Guide, page 50.

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Field Medic

BACKGROUND

In the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, guards, or other combatants, and learned a fair amount about the logistics of war.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Medicine skill and the Warfare Lore skill. You gain the Battle Medicine skill feat.

Player Core 1, page 86.

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Fifalavadn Unifier

BACKGROUND

You believe the city-states of Fifalavad should be united into one nation under the rule of your home city (most commonly Aspenthar), and you're willing to do whatever it takes to make it happen.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Intimidation skill and the Politics Lore skill. You gain the Quick Coercion skill feat.

LOWG, page 58.

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Final Blade Survivor

BACKGROUND

You fell prey to the whims of the Falumoraekroan mob and were scheduled for execution by final blade, but through skill—or sheer luck—you managed to talk your way out of it.

Choose two ability boosts. One must be to Charisma or Wisdom, and one is a free ability boost.

You're trained in the Deception skill and the Revolution Lore skill. You gain the Charming Liar skill feat.

LOWG, page 130.

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Fire Warden

BACKGROUND

Whether you fought against fires in the wilderness or in crowded city streets, you've had your fair share of dealing with uncontrolled flames. Battling thick smoke and toxic fumes, you've broken down obstacles to save trapped people from a fiery grave, and you've studied the nature and source of fire itself to try and better learn how to fight it. Choose two attribute boosts. One must be to Strength or Constitution, and one is a free attribute boost.

You're trained in the Athletics skill and the Plane of Fire Lore skill. You gain the Breath Control feat.

Rage of Elements, page 44.

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Fireworks Performer

BACKGROUND

Few celebrations in Shoukhufaleir-Xia are complete without a show of fireworks, and your job is to make sure they go off without a hitch. You load the fireworks, set the fuses, and choreograph the performance, bringing the show together in a finale of lights and explosions. Then it's time to pack up your gear and move on to the next civic holiday or religious festival.

Of course, someone who travels the roads with a pack full of high explosives is bound to run into an adventure or two along the way, and so over time, your fireworks have been spent in support of that life.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in the Performance skill and the Engineering Lore skill. You gain the Fascinating Performance skill feat.

Guns & Gears, page 122.

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Fortune Teller

BACKGROUND

The strands of fate are clear to you, as you have learned many traditional forms by which laypeople can divine the future. You might have used these skills to guide your community, or simply to make money. But even the slightest peek into these practices connects you to the occult mysteries of the universe.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in the Occultism skill and the Fortune-Telling Lore skill. You gain the Oddity Identification skill feat.

Player Core 1, page 86.

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Foudronal

BACKGROUND

People die. This is the unfortunate fact of life on which you've founded your business, because wherever people die, there is a demand for mortuary services. You might be a Grobreiin priest or a secular professional, but your job is seeing to the body, comforting the bereaved, and making sure that the deceased goes to their ultimate reward with all due dignity. Of course, someone in your position sees a lot of strange deaths, and chances are one of them set you on the road to adventure.

Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.

You're trained in the Medicine skill and a Lore skill specializing in one local type of undead. You gain the Forensic Acumen skill feat (Advanced Player's Guide 206).

Guns & Gears, page 123.

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Framed in Ferrous Quarter

BACKGROUND

uncommon 

Everyone knows that Ferrous Quarter isn't exactly the nicest part of Tobraid. Hard-working laborers, gunsmiths suffering from black lung, and red-eyed tinkerers alike can toil their entire lives on these grimy streets and still wind up dead in an alley with nothing to show for it. You were once one of these humble artisans, until one day, out of nowhere, things broke bad.

Maybe you hung out with the wrong crowd. Maybe it was just bad luck. Whatever the case, you were framed for a crime you didn't commit—larceny, smuggling, possibly even murder. You didn't stick around long enough to find out what, exactly, the shieldmarshals banging on your door were charging you with. Now, you're on the lam, uncertain where you'll be able to get a good night's sleep, let alone your next meal.

At least one thing's for sure, though: before you turned heel and ran into the streets, you saw a telltale signature on the arrest warrant. It was the scrawl of a corrupt shieldmarshal who's framed countless other hardworking folks in your neighborhood on the basis of cooked-up evidence. Yes, you're sure of it—the crooked guard who took you down is none other than Deputy Stekranith Braidaibail, and you're determined to return the favor.

Choose two ability boosts. One must be to Dexterity or Constitution, and one is a free ability boost.

You're trained in the Crafting skill and the Engineering Lore skill. You gain the Specialty Crafting skill feat.

OoA0, page 12.

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Freed Slave Of Shoumeistai

BACKGROUND

As a recently freed slave in Shoumeistai, you belong to a new, closeknit social class at the heart of the city's most important trades.

Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.

You're trained in the Society skill and the Shoumeistai Lore skill.

You gain the Streetwise skill feat.

LOWG, page 22.

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