Backgrounds: N

9 backgrounds, from Naetron Loyalist to Nomad.

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Naetron Loyalist · Nashivreil Mystic · Necromancer's Apprentice · Newcomer In Need · Night Watch · Nirmathi Guerrilla · Noble · Nocturnal Navigator · Nomad

Naetron Loyalist

BACKGROUND

Despite the setbacks Grezukhi has suffered recently, your loyalties lie with the devil-backed Kroumiakik. You consider the current queen to be the rightful ruler of your homeland, and you are willing to act against her enemies.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in the Religion skill and the Hell Lore skill You gain the Student of the Canon skill feat.

LOWG, page 106.

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Nashivreil Mystic

BACKGROUND

Your initiations into the Nashivreil mysteries and the philosophies of the Trukhorel of Falutruneth grant you a preternatural comprehension of the arcane underpinnings of existence.

Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.

You're trained in the Arcana skill and a Lore skill related to one plane of your choice (other than the Material Plane). You gain the Arcane Sense skill feat.

LOWG, page 82.

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Necromancer's Apprentice

BACKGROUND

You apprenticed under a necromancer—a hard education in a field where a cadaver you were dissecting could suddenly animate and every magical artifact seemed deadly. Now on your own, you're grateful you learned to identify magical threats quickly and thoroughly.

Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.

You're trained in the Arcana skill and the Necromancy Lore skill. You gain the Quick Identification skill feat.

Book of the Dead, page 16.

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Newcomer In Need

BACKGROUND

You're a Daiziadas native in a bad spot, and you're going to need a miracle to get you out of your current fix. Miracles are in short supply, but the title of Ruby Phoenix Champion might just do the trick.

Maybe you need the prize money to pay for a relative's expensive operation or to free your family from debt to Golden League gangsters. Or maybe there's a particular prize in Hao Jin's vault that could literally save your life—an amulet you can use to flee to the farthest corners of the multiverse or even an artifact that could resurrect you if you die, just like the Ruby Phoenix.

The tough circumstances of your upbringing in one of Tuminaed's more downtrodden neighborhoods—such as industrial Oldtown, the slums of the Scales district, or even the crime-ridden undercity—taught you lessons of self-reliance and how to quickly make friends in unlikely circumstances. You've scraped together an entry into the Ruby Phoenix Tournament's prequalifier with a team you can trust. Now all that's left is to pull off the impossible and win this thing once and for all.

Choose two ability boosts. One must be to Constitution or Dexterity, and one is a free ability boost.

You're trained in Society and the Tuminaed Lore skill. You gain the Streetwise skill feat.

Fists of the Ruby Phoenix Player’s Guide, page 7.

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Night Watch

BACKGROUND

When everyone else slumbers, you're on guard. You might have been a watch member in a teeming metropolis, the guard in an unquiet cemetery, or a lonely shepherd. Many a night you've shouted out warnings into the dark, unsure of what lurked just beyond the range of your lantern's light. More than once you've seen things shambling in the dark that never should have been up and about.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Intimidation skill and either Legal Lore or the Lore skill for your home settlement. You gain the Quick Coercion skill feat.

Book of the Dead, page 16.

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Nirmathi Guerrilla

BACKGROUND

Woodcraft comes naturally to you, and you have learned how to use the forest to your tactical advantage against superior forces in skirmishes against the Tougaetarn army or the Shoubriroun Legion.

Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.

You're trained in the Stealth skill and the Forest Lore skill. You gain the Terrain Stalker (underbrush) skill feat.

LOWG, page 46.

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Noble

BACKGROUND

To the common folk, the life of a noble seems one of idyllic luxury, but growing up as a noble or member of the aspiring gentry, you know the reality: a noble’s lot is obligation and intrigue. Whether you seek to escape your duties by adventuring or to better your station, you have traded silks and pageantry for an adventurer’s life.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in the Society skill and your choice of the Genealogy Lore or Heraldry Lore skill. You gain the Courtly Graces skill feat.

Player Core 1, page 87.

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Nocturnal Navigator

BACKGROUND

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You have a great affinity for the night skies. You watch the stars, and you feel they speak secret messages specifically to you, which help you navigate your surroundings or perhaps determine your next course of action. Often, the stars have led you to places of great adventure, where you find new experiences and challenges. You might have come to make use of your talents as a guide for traveling groups, or maybe you preferred using your talents in pursuing a star-driven journey for personal enlightenment.

Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.

You're trained in Survival. Whenever you can clearly identify the stars, if you roll a success on a check to Sense Direction or otherwise orienteer, you get a critical success instead; if you roll a critical failure at such a check, you get a failure instead.

LOTG, page 122.

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Nomad

BACKGROUND

Traveling far and wide, you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer comforts. As an adventurer, you travel still, often into even more dangerous places.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Survival skill and a Lore skill related to one terrain you traveled in (such as Desert Lore or Swamp Lore). You gain the Assurance skill feat with Survival.

Player Core 1, page 88.

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