AD&D 2e Tables

AD&D 2e Tables

Strength

ScoreHit Prob. Adj.Damage Adj.Weight Allow.Max. PressOpen DoorsBend Bars/Lift GatesNotes
1-5-41310%
2-3-21510%
3-3-151020%
4-5-2-1102530%
6-7-1None205540%
8-9NormNone359051%
10-11NormNone4011562%
12-13NormNone4514074%
14-15NormNone5517087%
16Norm+170195910%
17+1+1852201013%
18+1+21102551116%
18/01-50+1+31352801220%
18/51-75+2+31603051325%
18/76-90+2+41853301430%
18/91-99+2+523538015(3)35%
18/00+3+633548016(6)40%
19+3+748564016(8)50%Hill Giant
20+3+853570017(10)60%Stone Giant
21+4+963581017(12)70%Frost Giant
22+4+1078597018(14)80%Fire Giant
23+5+119351,13018(16)90%Cloud Giant
24+6+121,2351,44019(17)95%Storm Giant
25+7+141,5351,75019(18)99%Titan

Dexterity

ScoreReaction Adj.Missile Attack Adj.Defensive Adj.
1-6-6+5
2-4-4+5
3-3-3+4
4-2-2+3
5-1-1+2
600+1
7000
8000
9000
10-14000
1500-1
16+1+1-2
17+2+2-3
18+2+2-4
19+3+3-4
20+3+3-4
21+4+4-5
22+4+4-5
23+4+4-5
24+5+5-6
25+5+5-6

Constitution

ScoreHit Point AdjustmentSystem ShockResurrection SurvivalPoison SaveRegeneration
1-325%30%-2Nil
2-230%35%-1Nil
3-235%40%0Nil
4-140%45%0Nil
5-145%50%0Nil
6-150%55%0Nil
7055%60%0Nil
8060%65%0Nil
9065%70%0Nil
10070%75%0Nil
11075%80%0Nil
12080%85%0Nil
13085%90%0Nil
14088%92%0Nil
15+190%94%0Nil
16+295%96%0Nil
17+2 (+3)*97%98%0Nil
18+2 (+4)*99%100%0Nil
19+2 (+5)*99%100%+1Nil
20+2 (+5)**99%100%+11/6 turns
21+2 (+6)***99%100%+21/5 turns
22+2 (+6)***99%100%+21/4 turns
23+2 (+6)****99%100%+31/3 turns
24+2 (+7)****99%100%+31/2 turns
25+2 (+7)****100%100%+41/1 turn

* Parenthetical bonus applies to warriors only. All other classes receive maximum bonus of +2 per die.

** All 1s rolled for Hit Dice are automatically considered 2s.

*** All 1s and 2s rolled for Hit Dice are automatically considered 3s.

**** All 1s, 2s, and 3s rolled for Hit Dice are automatically considered 4s.

Intelligence

Score# of LanguagesSpell LevelChance to Learn SpellMax. # of Spells/LevelIllusion Immunity
10*--------
21--------
31--------
41--------
51--------
61--------
71--------
81--------
924th35%6--
1025th40%7--
1125th45%7--
1236th50%7--
1336th55%9--
1447th60%9--
1547th65%11--
1658th70%11--
1768th75%14--
1879th85%18--
1989th95%All1st-level
2099th96%All2nd-level
21109th97%All3rd-level
22119th98%All4th-level
23129th99%All5th-level
24159th100%All6th-level
25209th100%All7th-level

* While unable to speak a language, the character can still communicate by grunts and gestures.

Wisdom

ScoreMagical Defense AdjustmentBonus SpellsChance of Spell FailureSpell Immunity
1-6--80%--
2-4--60%--
3-3--50%--
4-2--45%--
5-1--40%--
6-1--35%--
7-1--30%--
80--25%--
90020%--
100015%--
110010%--
12005%--
1301st0%--
1401st0%--
15+12nd0%--
16+22nd0%--
17+33rd0%--
18+44th0%--
19+41st, 3rd0%cause fear, charm person, command, friends, hypnotism
20+42nd, 4th0%forget, hold person, ray of enfeeblement, scare
21+43rd, 5th0%fear
22+44th, 5th0%charm monster, confusion, emotion, fumble, suggestion
23+41st, 6th0%chaos, feeblemind, hold monster, magic jar, quest
24+45th, 6th0%geas, mass suggestion, rod of rulership
25+46th, 7th0%antipathy/sympathy, death spell, mass charm

Charisma

ScoreMaximum # of HenchmenLoyalty BaseReaction Adjustment
10-8-7
21-7-6
31-6-5
41-5-4
52-4-3
62-3-2
73-2-1
83-10
9400
10400
11400
12500
1350+1
146+1+2
157+3+3
168+4+5
1710+6+6
1815+8+7
1920+10+8
2025+12+9
2130+14+10
2235+16+11
2340+18+12
2445+20+13
2550+20+14

Racial Ability Requirements

AbilityDwarfElfGnomeHalf-ElfHalfling
Strength8/183/186/183/187/18*
Dexterity3/176/183/186/187/18
Constitution11/187/188/186/1810/18
Intelligence3/188/186/184/186/18
Wisdom3/183/183/183/183/17
Charisma3/178/183/183/183/18

* Halfling fighters do not roll for exceptional Strength.

Racial Ability Adjustments

RaceAdjustments
Dwarf+1 Constitution; -1 Charisma
Elf+1 Dexterity; -1 Constitution
Gnome+1 Intelligence; -1 Wisdom
Halfling+1 Dexterity; -1 Strength

Constitution Saving Throw Bonuses

Constitution ScoreSaving Throw Bonus
4-6+1
7-10+2
11-13+3
14-17+4
18-19+5

Class Ability Minimums

Character ClassStrDexConIntWisCha
Fighter9----------
Paladin*12--9--1317
Ranger*131314--14--
Mage------9----
Specialist*VarVarVarVarVarVar
Cleric--------9--
Druid*--------1215
Thief--9--------
Bard*--12--13--15

* Optional character class. Specialist includes illusionist.

Ranger Abilities

Ranger LevelHide in ShadowsMove SilentlyCasting LevelPriest Spell Levels 1Priest Spell Levels 2Priest Spell Levels 3
110%15%--------
215%21%--------
320%27%--------
425%33%--------
531%40%--------
637%47%--------
743%55%--------
849%62%11----
956%70%22----
1063%78%321--
1170%86%422--
1277%94%5221
1385%99%*6321
1493%99%7322
1599%*99%8332
1699%99%933**3

* Maximum percentile score

** Maximum spell ability

Wizard Spell Progression

Wizard Level123456789
11----------------
22----------------
321--------------
432--------------
5421------------
6422------------
74321----------
84332----------
943321--------
1044322--------
1144433--------
12444441------
13555442------
145554421----
155555521----
1655555321--
1755555332--
18555553321
19555553331
20555554332

Wizard Specialist Requirements

SpecialistSchoolRaceScoreOpposition School(s)
AbjurerAbjurationH15 WisAlteration & Illusion
ConjurerConj./Summ.H, ½ E15 ConGr. Divin. & Invocation
DivinerGr. Divin.H, ½ E, E16 WisConj./Summ.
EnchanterEnch./CharmH, ½ E, E16 ChaInvoc./Evoc. & Necromancy
IllusionistIllusionH, G16 DexNecro., Invoc./Evoc., Abjur.
InvokerInvoc./Evoc.H16 ConEnch./Charm & Conj./Summ.
NecromancerNecromancyH16 WisIllusion & Ench./Charm
TransmuterAlterationH, ½ E15 DexAbjuration & Necromancy

Priest Spell Progression

Priest Level123456*7**
11------------
22------------
321----------
432----------
5331--------
6332--------
73321------
83332------
944321----
1044332----
11544321--
12655322--
13666422--
146665321
156666421
167776431
177777532
188888642
199988642
209998752

* Usable only by priests with 17 or greater Wisdom.

** Usable only by priests with 18 or greater Wisdom.

Thieving Skill Base Scores

SkillBase Score
Pick Pockets15%
Open Locks10%
Find/Remove Traps5%
Move Silently10%
Hide in Shadows5%
Detect Noise15%
Climb Walls60%
Read Languages0%

Thieving Skill Racial Adjustments

SkillDwarfElfGnomeHalf-elfHalfling
Pick Pockets--+5%--+10%+5%
Open Locks+10%-5%+5%--+5%
Find/Remove Traps+15%--+10%--+5%
Move Silently--+5%+5%--+10%
Hide in Shadows--+10%+5%+5%+15%
Detect Noise--+5%+10%--+5%
Climb Walls-10%---15%---15%
Read Languages-5%-------5%

Thieving Skill Dexterity Adjustments

DexterityPick PocketsOpen LocksFind/Remove TrapsMove SilentlyHide in Shadows
9-15%-10%-10%-20%-10%
10-10%-5%-10%-15%-5%
11-5%---5%-10%--
12-------5%--
13-15----------
16--+5%------
17+5%+10%--+5%+5%
18+10%+15%+5%+10%+10%
19+15%+20%+10%+15%+15%

Thieving Skill Armor Adjustments

SkillNo ArmorElven ChainPadded, Hide or Studded LeatherChain mail* /Ring Mail*
Pick Pockets+5%-20%-30%-25%
Open Locks---5%-10%-10%
Find/Remove Traps---5%-10%-10%
Move Silently+10%-10%-20%-15%
Hide in Shadows+5%-10%-20%-15%
Detect Noise---5%-10%-5%
Climb Walls+10%-20%-30%-25%
Read Languages--------
* Only Bards can wear ring mail or non-elven mail while using thief skills.
* Bards (only) in non-elven chain mail suffer an additional -5% penalty.

Backstab Damage Multipliers

Thief's LevelDamage Multiplier
1-4×2
5-8×3
9-12×4
13+×5

Bard Spell Progression

Bard Level123456
1------------
21----------
32----------
421--------
531--------
632--------
7321------
8331------
9332------
103321----
113331----
123332----
1333321--
1433331--
1533332--
16433321
17443331
18444332
19444432
20444443

Bard Abilities

ClimbDetectPickRead
WallsNoisePocketsLanguages
50%20%10%5%

Initial Character Funds

Character GroupDie Range
Warrior5d4 x 10 gp
Wizard(1d4+1) x 10 gp
Rogue2d6 x 10 gp
Priest *3d6 x 10 gp
*Priest characters can use their money only to purchase equipment and goods. Once all purchases are made, the priest character must return all but two or three of his remaining gold pieces to his superiors (since his equipment is supplied by his organization). Priests cannot lend any of their initial funds to other characters.

Armor Class Ratings

Type of ArmorAC Rating
None10
Shield only9
Leather or padded armor8
Leather or padded armor + shield, studded leather, or ring mail armor7
Studded leather or ring mail + shield, brigandine, scale mail, or hide armor6
Scale mail or hide + shield, chain mail5
Chain mail + shield, splint mail, banded mail, bronze plate mail4
Splint mail, banded mail, or bronze plate mail + shield, plate mail3
Plate mail + shield, field plate2
Field plate armor + shield, full plate1
Full plate armor + shield0

Turning Undead

Type or Hit Dice of Undead12345678910-1112-1314+
Skeleton or 1 HD1074TTDDD*D*D*D*D*
Zombie131074TTDDD*D*D*D*
Ghoul or 2 HD16131074TTDDD*D*D*
Shadow or 3-4 HD1916131074TTDDD*D*
Wight or 5 HD201916131074TTDDD*
Ghast--201916131074TTDD
Wraith or 6 HD----201916131074TTD
Mummy or 7 HD------201916131074TT
Spectre or 8 HD--------201916131074T
Vampire or 9 HD----------201916131074
Ghost or 10 HD------------20191613107
Lich or 11+ HD--------------2019161310
Special**----------------20191613
*An additional 2d4 creatures of this type are turned.
**Special creatures include unique undead, free-willed undead of the Negative Material Plane, certain Greater and Lesser Powers, and those undead that dwell in the Outer Planes.
†Paladins turn undead as priests who are two levels lower.