7 traits, from Kaiju to Kobold.
Kaiju · Kashrishi · Kholo · Kickback · Kineticist · Kitsune · Kobold
Trait
No entries available.
Trait
A stout ancestry bearing distinctive crystal horns and inherent psychic abilities.
LOIL, page 341.
Trait
Kholo are hyena-like humanoids with short muzzles, sharp teeth, and large and expressive round ears. Their bodies are covered in shaggy fur, rougher on the back and softer and lighter on the stomach and throat, usually in an off-white, tan, or brown shade; spots and stripes are both common. Kholo typically stand between 6 and 7 feet tall. Women are usually about a head taller than men and correspondingly stronger. Kholo are considered adults at 15 and live about 60 years on average.
Player Core 2, page 16.
Trait
A kickback weapon is extra powerful and difficult to use due to its high recoil. A kickback weapon deals 1 additional damage with all attacks. Firing a kickback weapon gives a –2 circumstance penalty to the attack roll, but characters with 14 or more Strength ignore the penalty. Attaching a kickback weapon to a deployed bipod, tripod, or other stabilizer can lower or negate this penalty.
Guns & Gears, page 234.
Trait
This indicates abilities from the kineticist class.
Rage of Elements, page 237.
Trait
Shapeshifting humanoids whose true forms resemble foxes.
LOAG, page 141.
Trait
Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision. An ability with this trait can be used or selected only by kobolds.
— Advanced Player’s Guide, page 268.