3 items, from Vroustiam's Mud to Vulture's Wing.
Part: 1 2
Vroustiam's Mud · Vroustiam's Mud · Vulture's Wing
Item 13+
Usage held in 1 hand; Bulk L
Activate Interact
Category Potion
Vroustiam's mud smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against incapacitation effects. Also, you can use a single action to breathe out a 20-foot cone of bitter vapor that causes an earth-shaking rumble that can be heard for 100 feet.
Creatures and objects in the area take 5d6 damage (DC 30 basic Fortitude save), decreasing Hardness by 5. An object's Hardness remains lowered for 1d4 rounds, and you can't use this breath again for the same amount of time.
Type Vroustiam's mud; Level 13; Price 600 gp
Type greater Vroustiam's mud; Level 18; Price 4,800 gp
The damage is 8d6, the save DC is 38, and Hardness decreases by 10.
Treasure Vault, page 90.
Item 13
Price 600 gp
Usage held in 1 hand; Bulk L
Activate Interact
Category Potion
Vroustiam's mud smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against incapacitation effects. Also, you can use a single action to breathe out a 20-foot cone of bitter vapor that causes an earth-shaking rumble that can be heard for 100 feet.
Creatures and objects in the area take 5d6 damage (DC 30 basic Fortitude save), decreasing Hardness by 5. An object's Hardness remains lowered for 1d4 rounds, and you can't use this breath again for the same amount of time.
Main Item: Vroustiam's MudTreasure Vault, page 90.
Item 10
Price 200 gp
Usage held in one hand; Bulk L
Activate Cast a Spell
Category Consumable
This fan of vulture feathers scatters on an unnatural gust of wind. If this catalyst is used to cast a ray of enfeeblement spell that has been heightened to at least 5th level, instead of targeting a single creature, you cast the spell in a 30-foot-area cone. You don't make a spell attack roll, instead affecting all creatures within the area with the effect the spell would normally have on a hit. This means creatures within the area must attempt a Fortitude save to determine whether they're enfeebled.
LOIL, page 178.
Part: 1 2