14 items, from Low-Grade Silver Armor to Lyrakien Staff.
Low-Grade Silver Armor · Low-Grade Silver Buckler · Low-Grade Silver Object · Low-Grade Silver Shield · Low-Grade Silver Weapon · Low-Grade Stone Object · Luck Blade · Luck Blade · Luckless Dice · Lucky Draw Bandolier · Lucky Draw Bandolier · Lucky Rabbit's Foot · Lyrakien Staff · Lyrakien Staff
Item 5
Price 140 gp + 14 gp per Bulk
Usage worn armor; Bulk varies by armor
Category Material
Silver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature in silver armor becomes sickened 1. A creature with weakness to silver is sickened 1 as long as it wears silver armor.
Craft Requirements silver worth at least 70 sp + 7 sp per Bulk.
Main Item: Silver ArmorCore Rulebook, page 556.
Item 2
Price 30 gp
Usage varies by shield; Bulk L
Category Material
Silver shields don't typically have an additional effect, though when used for a shield bash, they are silver weapons.
Craft Requirements silver worth at least 15 sp The shield has Hardness 1, HP 4, and BT 2.
Main Item: Silver ShieldCore Rulebook, page 587.
Material 2
Price 20 gp per Bulk
Category Material
Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated.
Core Rulebook, page 579.
Item 2
Price 34 gp
Usage varies by shield; Bulk 1
Category Material
Silver shields don't typically have an additional effect, though when used for a shield bash, they are silver weapons.
Craft Requirements silver worth at least 17 sp The shield has Hardness 3, HP 12, and BT 6.
Main Item: Silver ShieldCore Rulebook, page 587.
Item 2
Price 40 gp
Usage varies by weapon; Bulk varies by weapon
Category Material
Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils.
Craft Requirements at least 20 sp of silver + 2 sp per Bulk.
Main Item: Silver WeaponCore Rulebook, page 599.
Material 0
Price 1 sp per Bulk
Category Material
Stone was one of the earliest materials used to create tools, and crafters can still fashion it into a variety of implements, weapons, and even armor. Simple stone objects are made from common materials such as flint or basalt, while exquisite stone objects might be made from crystal, obsidian, or semi-precious gems. Particularly notable stone armors or weapons might even be crafted entirely from a giant emerald, ruby, or sapphire, though they can still use the base statistics presented below. Stone can replace the striking surface of any melee weapon as long as it has no complex moving parts, and ammunition can be crafted with it. Stone can replace metal components in chain and composite armor; only plate armor that specifically describes itself as being made from stone can be crafted from this material.
Treasure Vault, page 169.
Item 17+
Usage held in 1 hand; Bulk L
Category Weapon
Luck and good fortune bless the wielder of this +3 greater striking shortsword. Luck blades are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols.
Type luck blade; Level 17; Price 15,000 gp
Type wishing luck blade; Level 19; Price 30,000 gp; Craft Requirements Supply a casting of wish.
Some luck blades contain one wish when crafted. You can cast this spell as an arcane innate spell while wielding the luck blade, expending the spell. A spellcaster who can cast wish can place another wish into the blade by spending 8,000 gp and 4 days of downtime. A wishing luck blade can hold no more than one wish at a time.
Core Rulebook, page 601.
Item 17
Price 15,000 gp
Usage held in 1 hand; Bulk L
Category Weapon
Luck and good fortune bless the wielder of this +3 greater striking shortsword. Luck blades are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols.
Core Rulebook, page 601.
Item 2
Usage held in 1 hand; Bulk L
Category Held
Carved of bone, luckless dice appear to be a set of loaded dice (Grand Bazaar 58). If unsuccessfully identified as cursed, luckless dice seem to hold a minor enchantment that improves your luck. However, they fuse to you when you use them, cursing you with ill fortune. Luckless dice don't grant a bonus on Games Lore checks. Instead, when you use them to gamble, the GM rolls secretly, granting you the lower result. Once you realize the dice are cursed, the GM can instead allow you to roll twice and take the lower result.
Treasure Vault, page 192.
Item 9+
Usage worn; Bulk L
Category Holster Customization
This beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck, and red pockets embroidered with goldwork in a strange but appealing mixture of Tobraid and Liativeirn motifs.
When the card transforms into ammunition, it transforms into a firearm round or crossbow bolt appropriate for the weapon you chose to reload, even if magical ammunition of the drawn variety would normally be limited to ammunition of a different type (such as a storm arrow normally only being available in arrow form). Either draw a card from the Harrow deck or roll 1d6 to determine the suit of the card.
The result determines the type of magical ammunition the card becomes, as per the table below. Magical ammunition created this way lasts 10 minutes or until you fire it, whichever comes first.
Type lucky draw bandolier; Level 9; Price 700 gp
Type greater lucky draw bandolier; Level 12; Price 2,000 gp
You can activate a greater lucky draw bandolier once per hour instead of being able to activate it once per day.
d6 Ability (Suit) Ammunition 1 Strength (Hammer) Meteor shot (page 171) 2 Dexterity (Key) Storm arrow 3 Constitution (Shield) Corrosive ammunition 4 Intelligence (Book) Explosive shot 5 Wisdom (Star) Terrifying ammunition (Advanced Player's Guide 259) 6 Charisma (Crown) Fairy bullet (page 170)
Guns & Gears, page 180.
Item 9
Price 700 gp
Usage worn; Bulk L
Category Holster Customization
This beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck, and red pockets embroidered with goldwork in a strange but appealing mixture of Tobraid and Liativeirn motifs.
When the card transforms into ammunition, it transforms into a firearm round or crossbow bolt appropriate for the weapon you chose to reload, even if magical ammunition of the drawn variety would normally be limited to ammunition of a different type (such as a storm arrow normally only being available in arrow form). Either draw a card from the Harrow deck or roll 1d6 to determine the suit of the card.
The result determines the type of magical ammunition the card becomes, as per the table below. Magical ammunition created this way lasts 10 minutes or until you fire it, whichever comes first.
Guns & Gears, page 180.
Item 10
Access follower of Vaevad
Price 175 gp
Usage affixed to armor
Activate envision; Trigger You fail a Reflex save against a damaging effect.
Category Talisman
This treated rabbit's foot has shockingly blue fur and is often carried by vagabonds who worship Vaevad. When you activate the foot, reroll the triggering Reflex save. If you fail the second roll as well, you can Stride up to your Speed.
LOGM, page 122.
Item 6+
Usage held in 1 hand; Bulk 1
Category Staff
A crystalline sphere, swirling with constantly shifting constellations, sits atop a lyrakien staff, a silver shaft that sparkles with the gentle glow of starlight. Bregik first created the staves, inspired by the music- and freedom-loving lyrakien azatas, but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a lyrakien staff, you gain a +1 circumstance bonus on saving throws against incapacitation effects.
Type lyrakien staff; Level 6; Price 225 gp
Type greater lyrakien staff; Level 10; Price 920 gp
The circumstance bonus is +2.
Type major lyrakien staff; Level 16; Price 8,600 gp
The circumstance bonus is +2.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Treasure Vault, page 133.
Item 6
Price 225 gp
Usage held in 1 hand; Bulk 1
Category Staff
A crystalline sphere, swirling with constantly shifting constellations, sits atop a lyrakien staff, a silver shaft that sparkles with the gentle glow of starlight. Bregik first created the staves, inspired by the music- and freedom-loving lyrakien azatas, but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a lyrakien staff, you gain a +1 circumstance bonus on saving throws against incapacitation effects.
Craft Requirements Supply one casting of all listed levels of all listed spells.
Main Item: Lyrakien StaffTreasure Vault, page 133.