Items: L (Part 5 of 5)

14 items, from Low-Grade Silver Armor to Lyrakien Staff.

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Low-Grade Silver Armor · Low-Grade Silver Buckler · Low-Grade Silver Object · Low-Grade Silver Shield · Low-Grade Silver Weapon · Low-Grade Stone Object · Luck Blade · Luck Blade · Luckless Dice · Lucky Draw Bandolier · Lucky Draw Bandolier · Lucky Rabbit's Foot · Lyrakien Staff · Lyrakien Staff

Low-Grade Silver Armor

Item 5

Price 140 gp + 14 gp per Bulk

Usage worn armor; Bulk varies by armor

Category Material

Silver armor sickens certain creatures that touch it. A creature with weakness to silver that critically fails an unarmed attack against a creature in silver armor becomes sickened 1. A creature with weakness to silver is sickened 1 as long as it wears silver armor.

Craft Requirements silver worth at least 70 sp + 7 sp per Bulk.

Main Item: Silver Armor

Core Rulebook, page 556.

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Low-Grade Silver Buckler

Item 2

Price 30 gp

Usage varies by shield; Bulk L

Category Material

Silver shields don't typically have an additional effect, though when used for a shield bash, they are silver weapons.

Craft Requirements silver worth at least 15 sp The shield has Hardness 1, HP 4, and BT 2.

Main Item: Silver Shield

Core Rulebook, page 587.

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Low-Grade Silver Object

Material 2

precious 

Price 20 gp per Bulk

Category Material

Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated.

Silver Items
Hardness
HP
BT
Thin Items
Low-grade
3
12
6
Standard-grade
5
20
10
High-grade
8
32
16
Items
Low-grade
5
20
10
Standard-grade
7
28
14
High-grade
10
40
20
Structures
Low-grade
10
40
20
Standard-grade
14
56
28
High-grade
20
80
40
Main Item: Silver

Core Rulebook, page 579.

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Low-Grade Silver Shield

Item 2

Price 34 gp

Usage varies by shield; Bulk 1

Category Material

Silver shields don't typically have an additional effect, though when used for a shield bash, they are silver weapons.

Craft Requirements silver worth at least 17 sp The shield has Hardness 3, HP 12, and BT 6.

Main Item: Silver Shield

Core Rulebook, page 587.

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Low-Grade Silver Weapon

Item 2

Price 40 gp

Usage varies by weapon; Bulk varies by weapon

Category Material

Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils.

Craft Requirements at least 20 sp of silver + 2 sp per Bulk.

Main Item: Silver Weapon

Core Rulebook, page 599.

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Low-Grade Stone Object

Material 0

Price 1 sp per Bulk

Category Material

Stone was one of the earliest materials used to create tools, and crafters can still fashion it into a variety of implements, weapons, and even armor. Simple stone objects are made from common materials such as flint or basalt, while exquisite stone objects might be made from crystal, obsidian, or semi-precious gems. Particularly notable stone armors or weapons might even be crafted entirely from a giant emerald, ruby, or sapphire, though they can still use the base statistics presented below. Stone can replace the striking surface of any melee weapon as long as it has no complex moving parts, and ammunition can be crafted with it. Stone can replace metal components in chain and composite armor; only plate armor that specifically describes itself as being made from stone can be crafted from this material.

Hardness
HP
BT
Thin Items
4
16
8
Items
7
24
12
Structures
14
48
24
Main Item: Stone

Treasure Vault, page 169.

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Luck Blade

Item 17+

rare divination fortune magical 

Usage held in 1 hand; Bulk L

Category Weapon

Luck and good fortune bless the wielder of this +3 greater striking shortsword. Luck blades are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols.

Activate [R] envision; Frequency once per day; Trigger You miss on a Strike with the luck blade; Effect Reroll the triggering attack roll and use the new result. This is a fortune effect.

Type luck blade; Level 17; Price 15,000 gp

Type wishing luck blade; Level 19; Price 30,000 gp; Craft Requirements Supply a casting of wish.

Some luck blades contain one wish when crafted. You can cast this spell as an arcane innate spell while wielding the luck blade, expending the spell. A spellcaster who can cast wish can place another wish into the blade by spending 8,000 gp and 4 days of downtime. A wishing luck blade can hold no more than one wish at a time.

Core Rulebook, page 601.

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Luck Blade

Item 17

rare divination fortune magical 

Price 15,000 gp

Usage held in 1 hand; Bulk L

Category Weapon

Luck and good fortune bless the wielder of this +3 greater striking shortsword. Luck blades are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols.

Activate [R] envision; Frequency once per day; Trigger You miss on a Strike with the luck blade; Effect Reroll the triggering attack roll and use the new result. This is a fortune effect.
Main Item: Luck Blade

Core Rulebook, page 601.

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Luckless Dice

Item 2

rare cursed magical misfortune transmutation 

Usage held in 1 hand; Bulk L

Category Held

Carved of bone, luckless dice appear to be a set of loaded dice (Grand Bazaar 58). If unsuccessfully identified as cursed, luckless dice seem to hold a minor enchantment that improves your luck. However, they fuse to you when you use them, cursing you with ill fortune. Luckless dice don't grant a bonus on Games Lore checks. Instead, when you use them to gamble, the GM rolls secretly, granting you the lower result. Once you realize the dice are cursed, the GM can instead allow you to roll twice and take the lower result.

Treasure Vault, page 192.

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Lucky Draw Bandolier

Item 9+

uncommon conjuration invested magical 

Usage worn; Bulk L

Category Holster Customization

This beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck, and red pockets embroidered with goldwork in a strange but appealing mixture of Tobraid and Liativeirn motifs.

Activate [>] Interact; Frequency once per day; Effect You draw a card from the bandolier and Interact to load the card into a gun or crossbow you're wielding that requires 1 action to reload. The drawn card immediately transforms into magical ammunition with a type depending on the drawn card's suit, and a new copy of that card returns to the deck, ready to be drawn again.

When the card transforms into ammunition, it transforms into a firearm round or crossbow bolt appropriate for the weapon you chose to reload, even if magical ammunition of the drawn variety would normally be limited to ammunition of a different type (such as a storm arrow normally only being available in arrow form). Either draw a card from the Harrow deck or roll 1d6 to determine the suit of the card.

The result determines the type of magical ammunition the card becomes, as per the table below. Magical ammunition created this way lasts 10 minutes or until you fire it, whichever comes first.

Type lucky draw bandolier; Level 9; Price 700 gp

Type greater lucky draw bandolier; Level 12; Price 2,000 gp

You can activate a greater lucky draw bandolier once per hour instead of being able to activate it once per day.

d6 Ability (Suit) Ammunition 1 Strength (Hammer) Meteor shot (page 171) 2 Dexterity (Key) Storm arrow 3 Constitution (Shield) Corrosive ammunition 4 Intelligence (Book) Explosive shot 5 Wisdom (Star) Terrifying ammunition (Advanced Player's Guide 259) 6 Charisma (Crown) Fairy bullet (page 170)

Guns & Gears, page 180.

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Lucky Draw Bandolier

Item 9

uncommon conjuration invested magical 

Price 700 gp

Usage worn; Bulk L

Category Holster Customization

This beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck, and red pockets embroidered with goldwork in a strange but appealing mixture of Tobraid and Liativeirn motifs.

Activate [>] Interact; Frequency once per day; Effect You draw a card from the bandolier and Interact to load the card into a gun or crossbow you're wielding that requires 1 action to reload. The drawn card immediately transforms into magical ammunition with a type depending on the drawn card's suit, and a new copy of that card returns to the deck, ready to be drawn again.

When the card transforms into ammunition, it transforms into a firearm round or crossbow bolt appropriate for the weapon you chose to reload, even if magical ammunition of the drawn variety would normally be limited to ammunition of a different type (such as a storm arrow normally only being available in arrow form). Either draw a card from the Harrow deck or roll 1d6 to determine the suit of the card.

The result determines the type of magical ammunition the card becomes, as per the table below. Magical ammunition created this way lasts 10 minutes or until you fire it, whichever comes first.

Main Item: Lucky Draw Bandolier

Guns & Gears, page 180.

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Lucky Rabbit's Foot

Item 10

uncommon consumable divination fortune magical talisman 

Access follower of Vaevad

Price 175 gp

Usage affixed to armor

Activate [R] envision; Trigger You fail a Reflex save against a damaging effect.

Category Talisman

This treated rabbit's foot has shockingly blue fur and is often carried by vagabonds who worship Vaevad. When you activate the foot, reroll the triggering Reflex save. If you fail the second roll as well, you can Stride up to your Speed.

LOGM, page 122.

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Lyrakien Staff

Item 6+

evocation magical staff 

Usage held in 1 hand; Bulk 1

Category Staff

A crystalline sphere, swirling with constantly shifting constellations, sits atop a lyrakien staff, a silver shaft that sparkles with the gentle glow of starlight. Bregik first created the staves, inspired by the music- and freedom-loving lyrakien azatas, but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a lyrakien staff, you gain a +1 circumstance bonus on saving throws against incapacitation effects.

Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.

Type lyrakien staff; Level 6; Price 225 gp

Type greater lyrakien staff; Level 10; Price 920 gp

The circumstance bonus is +2.

Type major lyrakien staff; Level 16; Price 8,600 gp

The circumstance bonus is +2.

Craft Requirements Supply one casting of all listed levels of all listed spells.

Treasure Vault, page 133.

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Lyrakien Staff

Item 6

evocation magical staff 

Price 225 gp

Usage held in 1 hand; Bulk 1

Category Staff

A crystalline sphere, swirling with constantly shifting constellations, sits atop a lyrakien staff, a silver shaft that sparkles with the gentle glow of starlight. Bregik first created the staves, inspired by the music- and freedom-loving lyrakien azatas, but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a lyrakien staff, you gain a +1 circumstance bonus on saving throws against incapacitation effects.

Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.

Craft Requirements Supply one casting of all listed levels of all listed spells.

Main Item: Lyrakien Staff

Treasure Vault, page 133.

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