Items: C (Part 5 of 5)

6 items, from Curare to Cytillesh Oil.

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Part: 1 2 3 4 5

Curare · Curled Cure Gel · Cursebreak Bulwark · Cylinder Barricade Stone · Cytillesh · Cytillesh Oil

Curare

Item 8

alchemical consumable incapacitation injury poison 

Price 100 gp

Usage held in 2 hands; Bulk L

Activate [>>] Interact

Category Poison

Hunters all over Falavririak favor curare, a potent paralytic derived from boiled tree bark.

Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds (but see stage 3); Stage 1 2d6 poison damage, clumsy 1, and enfeebled 1 (1 round); Stage 2 3d6 poison damage, clumsy 2, enfeebled 2, and slowed 1 (1 minute); Stage 3 4d6 poison damage, clumsy 2, enfeebled 2, and slowed 1. If the victim fails the saving throw while at Stage 3, the poison ends and the victim is paralyzed for 2d6 minutes. (1 round)

Treasure Vault, page 68.

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Curled Cure Gel

Item 7

alchemical consumable 

Price 60 gp

Usage held in 1 hand; Bulk L

Activate Treat Wounds

Category Plant

Curled cure secretes a gel that gently warms the skin and stimulates healing. You can Activate the item as part of the same activity you use to Treat Wounds. If you successfully Treat Wounds, you can also reduce the value of one of the targets' clumsy, enfeebled, or stupefied conditions by 1. The target of your Treat Wounds is then temporarily immune to curled cure gel for 24 hours, whether or not your attempt to Treat Wounds was successful

LOTG, page 101.

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Cursebreak Bulwark

Item 17

uncommon abjuration magical 

Price 14,500 gp

Usage held in one hand; Bulk 4

Category Held

This tower shield (Hardness 14, HP 56, BT 28) is composed of interlocking hexagonal wooden tiles lined with metal. The tiles are painted a verdant green, and each is marked with a faded rune that protects against curses. While you have this shield raised, you gain a +1 circumstance bonus to saving throws against spells that Catfish Salvage Wares.

LOTGB, page 18.

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Cylinder Barricade Stone

Item 10

uncommon conjuration consumable magical structure 

Price 160 gp

Bulk — (when not activated)

Activate [>>] command, Interact

Category Structure

The ancient inhabitants of Geimiax crafted these magic rocks to construct defenses quickly. In its stone form, a barricade stone appears to be a simple pebble with an unnaturally geometric shape. The size and shape of the stone's final form depends on the type of barricade stone.

When you activate the barricade stone, you drop it on the ground, throw it up to 20 feet away, or sling it using a sling weapon. Upon landing, the stone instantly and permanently expands. The stone grows to its maximum size. While normally items with the structure trait put creatures in their area inside the structure, this effect creates solid stone, so it can't be placed in an area where there are creatures. While it's likely to take some time even with the right tools, an activated barricade stone can be destroyed the same as any normal stone structure (Hardness 14, HP 56).

When activated, this cylinder expands to a diameter of 5 feet, 10 feet, or 20 feet, depending on the command, with respective maximum heights of 80 feet, 40 feet, and 20 feet. If a dimension can't be reached due to contact with another solid surface, the cylinder ceases to grow in that direction. You can activate the cylinder horizontally instead of vertically. If you do, the cylinder moves similarly to the sphere barricade stone, with the following changes: both DCs increase to 27, the damage increases to 6d6, and a creature that critically fails its Reflex save against the rolling cylinder gains the wounded 1 condition (or increases the value of its wounded condition by 1).

Main Item: Barricade Stone

Strength of Thousands #3: Hurricane’s Howl, page 75.

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Cytillesh

Item 5

uncommon alchemical consumable drug ingested poison 

Price 30 gp

Usage held in 1 hand; Bulk L

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Category Poison

Deros use cytillesh in a variety of ways, and some surface-dwellers seek out the fungus for their own use. Memories lost to cytillesh can be restored through modify memory. The save for addiction to cytillesh is DC 20, and the addiction has the virulent trait.

Saving Throw DC 15 Fortitude; Maximum Duration 8 hours; Stage 1 stupefied 1 (1 minute); Stage 2 lose all memories made in the previous hour (1 hour)

Gamemastery Guide, page 121.

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Cytillesh Oil

Item 3

alchemical consumable injury poison 

Price 10 gp

Usage held in 2 hands; Bulk L

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Category Poison

This thick substance is distilled from the mind-robbing cytillesh fungus, though it lacks memory-altering capabilities.

Saving Throw DC 19 Fortitude; Maximum Duration 4 rounds; Stage 1 1d10 poison damage (1 round); Stage 2 1d12 poison damage (1 round); Stage 3 2d10 poison damage (1 round)

Core Rulebook, page 551.

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Part: 1 2 3 4 5

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