CREATURE 5
Perception +12; darkvision
Languages Common, Draconic, Undercommon
Skills Arcana +10, Athletics +13, Intimidation +13, Religion +15, Stealth +10
Str +3 Dex +0 Con +2 Int +1 Wis +5 Cha +2
Items +1 striking maul, wooden religious symbol, scale mail, wand of heal (2nd)
AC 22; Fort +13, Ref +10, Will +15
HP 83
Stench (aura, olfactory) 30 feet. A creature that enters the aura must attempt a DC 22 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Speed 20 feet
Melee maul +17 (shove, magical), Damage 2d12+3 bludgeoning
Melee jaws +16, Damage 2d8+3 piercing
Melee claw +16 (agile), Damage 2d6+3 slashing
Divine Prepared Spells DC 24, attack +17; 3rd chilling darkness, crisis of faith, harm (×3); 2nd death knell, see invisibility, harm (×2); 1st bane, protection, harm (×2); Cantrips (3rd) chill touch, divine lance, guidance, shield, produce flame, stabilize, tanglefoot
Cantrips (3rd) .
Cleric Domain Spell 1 Focus Point, DC 22; 3rd cry of destruction (Core Rulebook 390)
Channel Smite Zati expends a harm spell and attempts a melee Strike. If he hits, he adds the spell's negative damage to his Strike damage. If he misses, the harm spell is still expended.
Profane Gift Zati has a profane gift from Balenni, giving him a +1 status bonus to attack rolls, skill checks, and saving throws (already factored into his statistics).
Extinction Curse #1: The Show Must Go On, page 89.
Open Zati in the interactive creatures list or browse all creatures starting with Z.