Zatho Beishei

CREATURE 18

unique le large humanoid negative 

Female variant sumbreiva (Bestiary 3 260)

Perception +32; greater darkvision, scent (precise) [object Object] feet

Languages Aklo, Common, Necril

Skills Arcana +35, Athletics +34, Intimidation +32, Occultism +31, Stealth +38, Survival +31

Str +8 Dex +8 Con +3 Int +9 Wis +5 Cha +4

Items +3 greater striking orichalcum greatsword

AC  42; Fort +27, Ref +35, Will +29

HP 330, (negative healing); Immunities death effects, drained

Attack of Opportunity [R]

Speed 50 feet

Melee [>] greatsword +36 (death, magical, versatile p), Damage 3d12+14 slashing plus huntblade brutality

Melee [>] shadow whip +36 (agile, death, disarm, finesse, magical, reach 10 feet, trip), Damage 3d4+14 bludgeoning plus Improved Grab

Arcane Prepared Spells DC 40, attack +32; 9th dispel magic, foresight, telepathic demand; 8th eclipse burst, maze, unrelenting observation; 7th dimensional lock, plane shift, true target; 6th collective transposition, disintegrate, teleport; 5th dimension door, sending, shadow walk; Cantrips (9th) daze, detect magic, electric arc, produce flame, read aura

Arcane Innate Spells DC 40; 4th darkness, earthbind

Rituals DC 40; imprisonment

Claim Trophy [>] Zatho claims the soul of a creature she killed within the last minute. This works like bind soul, except that no black sapphire is required and the soul is turned into a glowing blue light called a soul trophy. Anyone who kills Zatho can then free the soul from any soul trophy by touching it and speaking the word for "freedom" in any language.

Huntblade Brutality Zatho's greatsword Strikes have the death trait and deal an additional 2d8 damage to drained, flat-footed, or frightened creatures.

Hunter's Leap [R] (occult, conjuration, teleportation) Trigger Zatho kills a creature; Effect Zatho teleports up to 30 feet and makes a greatsword Strike; on a hit, the target of the Strike is frightened 1 (frightened 3 on a critical hit).

Whip Drain [>] (arcane, death, necromancy) Requirements Zatho has a creature grabbed with her shadow whip; Effect The grabbed creature must succeed at a DC 41 Fortitude save or become drained 2 (drained 3 on a critical failure). If the creature is already drained, this increases its drained value instead, to a maximum of drained 4.

Strength of Thousands #6: Shadows of the Ancients, page 21.

Open Zatho Beishei in the interactive creatures list or browse all creatures starting with Z.