CREATURE 18
Female variant sumbreiva (Bestiary 3 260)
Perception +32; greater darkvision, scent (precise) [object Object] feet
Languages Aklo, Common, Necril
Skills Arcana +35, Athletics +34, Intimidation +32, Occultism +31, Stealth +38, Survival +31
Str +8 Dex +8 Con +3 Int +9 Wis +5 Cha +4
Items +3 greater striking orichalcum greatsword
AC 42; Fort +27, Ref +35, Will +29
HP 330, (negative healing); Immunities death effects, drained
Speed 50 feet
Melee greatsword +36 (death, magical, versatile p), Damage 3d12+14 slashing plus huntblade brutality
Melee shadow whip +36 (agile, death, disarm, finesse, magical, reach 10 feet, trip), Damage 3d4+14 bludgeoning plus Improved Grab
Arcane Prepared Spells DC 40, attack +32; 9th dispel magic, foresight, telepathic demand; 8th eclipse burst, maze, unrelenting observation; 7th dimensional lock, plane shift, true target; 6th collective transposition, disintegrate, teleport; 5th dimension door, sending, shadow walk; Cantrips (9th) daze, detect magic, electric arc, produce flame, read aura
Arcane Innate Spells DC 40; 4th darkness, earthbind
Rituals DC 40; imprisonment
Claim Trophy Zatho claims the soul of a creature she killed within the last minute. This works like bind soul, except that no black sapphire is required and the soul is turned into a glowing blue light called a soul trophy. Anyone who kills Zatho can then free the soul from any soul trophy by touching it and speaking the word for "freedom" in any language.
Huntblade Brutality Zatho's greatsword Strikes have the death trait and deal an additional 2d8 damage to drained, flat-footed, or frightened creatures.
Hunter's Leap (occult, conjuration, teleportation) Trigger Zatho kills a creature; Effect Zatho teleports up to 30 feet and makes a greatsword Strike; on a hit, the target of the Strike is frightened 1 (frightened 3 on a critical hit).
Whip Drain (arcane, death, necromancy) Requirements Zatho has a creature grabbed with her shadow whip; Effect The grabbed creature must succeed at a DC 41 Fortitude save or become drained 2 (drained 3 on a critical failure). If the creature is already drained, this increases its drained value instead, to a maximum of drained 4.
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