Sun Warrior Brigade

CREATURE 12

uncommon le gargantuan humanoid troop 

Perception +22

Languages Common, Raetriafoux

Skills Athletics +23, Intimidation +22, Religion +23

Str +7 Dex +2 Con +6 Int +2 Wis +5 Cha +4

AC  33; Fort +24, Ref +18, Will +23

HP 216 (16 squares); Thresholds 144 (12 squares), 72 (8 squares); Weaknesses area damage 15, splash damage 8

Troop Defenses

Speed 25 feet; troop movement

Divine Spontaneous Spells DC 29, attack +21; 6th (3 slots) blade barrier, vampiric exsanguination, wall of fire; 5th (4 slots) burning hands, fireball, flame strike; Cantrips (6th) daze, detect magic, divine lance (law or evil)

Form Up [>]

Frenetic Assault [>] to [>>>] Frequency once per round; Effect The members of the brigade wildly swing their weapons—primarily spears—in a frenzied attack at each enemy adjacent to the troop (DC 29 basic Reflex save). The damage depends on the number of actions. [>] 1d12+1 piercing damage [>>] 2d12+11 piercing damage [>>>] 3d12+11 piercing damage

Troop Movement Whenever the troop Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.

Troop Spellcasting When the sun warrior brigade Casts a Spell, its constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone. When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.

Triafitan's Radiance [>>] (divine, evocation, fire, light) The brigade calls upon Triafitan to burn and blind their foes. The sun warriors present their religious symbols and create a white-hot flash of light in a 45-foot cone. Creatures in the cone take 10d8 fire damage (DC 29 basic Fortitude save). Creatures that fail their save become dazzled for 1 round. Creatures that critically fail become blinded for 1 round instead. When the troop is reduced to 8 or fewer squares, this area decreases to a 20-foot cone.

Strength of Thousands #4: Secrets of the Temple-City, page 57.

Open Sun Warrior Brigade in the interactive creatures list or browse all creatures starting with S.