Shemhazian

CREATURE 16

ce gargantuan demon fiend 

Perception +30; darkvision, scent (imprecise) 60 feet, true seeing

Languages Abyssal, Celestial, Draconic; telepathy 100 feet

Skills Athletics +31, Deception +25, Intimidation +27, Medicine +28, Religion +30

Str +9 Dex +5 Con +7 Int +0 Wis +6 Cha +3

AC  39; Fort +32, Ref +26, Will +27; +1 status to all saves vs. magic

HP 350; Weaknesses cold iron 15, good 15

Paralyzing Gaze (aura, divine, enchantment, visual) 30 feet. A non-evil creature that ends its turn in the aura must attempt a DC 35 Fortitude save. If it fails, it's slowed 1 for 1 round, and if it critically fails, it is instead paralyzed for 1 round.

Succor Vulnerability A shemhazian's mutilation is a part of them, and they can't bear to see it reversed. The first time each round that a creature heals from damage the shemhazian dealt on their last turn, the demon takes 3d6 mental damage.

Tail Whip [R] Trigger A creature within reach of the shemhazian's tail leaves a square during a move action it's using. Effect The shemhazian attempts to Trip the triggering creature. On a success, the creature also takes damage as if the shemhazian had hit with a tail Strike, and if the creature was flying, it falls 30 feet.

Speed 35 feet, climb 20 feet, fly 35 feet

Melee [>] jaws (evil, magical, reach <20 feet>) +33, Damage 3d12+17 piercing plus 1d6 evil and enfeebling bite

Melee [>] claw (agile, evil, magical, reach <20 feet>) +33, Damage 3d8+17 slashing plus 1d6 evil

Melee [>] pincer (evil, magical, reach <20 feet>) +33, Damage 3d8+17 bludgeoning plus 1d6 evil and Improved Grab

Melee [>] tail (evil, magical, reach <30 feet>) +33, Damage 3d6+17 slashing plus 1d6 evil

Divine Innate Spells DC 37; 8th divine decree (evil only); 5th dimension door, prying eye (×3); 4th clairvoyance (×3), dimension door (at will); 2nd invisibility (at will); Constant (7th) fly, true seeing

Divine Rituals DC 36; Abyssal pact

Enfeebling Bite (divine, necromancy) If the shemhazian's jaws Strike damages a creature, the target is enfeebled 3. The target can attempt a DC 37 Fortitude save to reduce this to enfeebled 1 (or be unaffected on a critical success).

Focused Gaze [>] (concentrate, divine, enchantment, incapacitation, visual) The shemhazian focuses their gaze on a non-evil creature they can see within 30 feet. If that creature isn't already slowed by the shemhazian's paralyzing gaze, it must attempt a save against the shemhazian's paralyzing gaze. If that creature is slowed, it must succeed at a DC 35 Fortitude save or be paralyzed for 1 round. A shemhazian can't use this ability against the same creature more than once per round.

Rend [>] (claw)

Bestiary, page 80.

Open Shemhazian in the interactive creatures list or browse all creatures starting with S.