CREATURE 9
Male drow cavern seer (Bestiary 136)
Perception +18; darkvision
Languages Common, Elven, Undercommon
Skills Acrobatics +17, Nature +18, Occultism +18 (+20 underground), Stealth +19, Survival +18
Str +2 Dex +4 Con +0 Int +1 Wis +3 Cha +4
Items staff, wand of manifold missiles (1st level)
AC 27; Fort +15, Ref +19, Will +18
HP 110; Immunities sleep
Stone Defense Trigger An enemy is about to damage the cavern seer with bludgeoning damage or with a spell that has the earth trait; Effect The cavern seer gains resistance 10 against the triggering damage.
Speed 30 feet
Melee staff +19 (two-hand d8), Damage 1d4+4 bludgeoning
Divine Innate Spells DC 28; 2nd darkness (at will), faerie fire (at will); Cantrips (5th) dancing lights
Occult Spontaneous Spells DC 28, attack +20; 5th (3 slots) black tentacles, ectoplasmic expulsion, prying eyes; 4th (4 slots) dimension door, globe of invulnerability, outcast's curse, sound burst; 3rd (4 slots) blindness, heroism, slow, wanderer's guide; 2nd (4 slots) augury, false life, invisibility, paranoia; 1st (4 slots) bless, command, grim tendrils, mending; Cantrips (5th) chill touch, daze, detect magic, know direction, shield
Cavern Distortion (occult, transmutation) Frequency once per day; Requirements The cavern seer is underground; Effect Pebbles and dust rise from the stone to impede vision. The cavern seer and their allies within 60 feet become concealed for 1 minute. This concealment can't be used to Hide or Sneak.
Underground Stride The cavern seer ignores difficult terrain while underground.
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