CREATURE 11
Perception +24; darkvision
Languages Common, Necril
Skills Acrobatics +21, Athletics +17, Intimidation +23, Nature +19, Religion +19
Str +1 Dex +3 Con +1 Int +0 Wis +2 Cha +5
Items major staff of fire, religious symbol of Triafitan
AC 28; Fort +18, Ref +21, Will +24
HP 195, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious; Resistances fire 10, mental 10
Burning Sacrifice (divine, evocation, fire) As reborn sun hunter.
Speed 25 feet
Melee fist +19 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning plus 2d6 fire
Melee staff +17 (magical, two-hand d8), Damage 1d4+4 bludgeoning
Ranged sunfire +19 (fire, magical, range increment 40 feet), Damage 3d6+12 fire
Divine Innate Spells DC 30, attack +22; 5th burning hands; Cantrips (5th) divine lance (law or evil), message, shield, sigil
Primal Spontaneous Spells DC 30, attack +22; 6th (3 slots) chain lightning, fire seeds, purple worm sting; 5th (4 slots) dispel magic, fireball, elemental form, wall of stone; 4th (4 slots) fly, shape stone, stoneskin, wall of fire; 3rd (4 slots) fireball, haste, meld into stone, wall of thorns; 2nd (4 slots) barkskin, faerie fire, flaming sphere, spider climb; 1st (4 slots) grease, gust of wind, shocking grasp, spider sting; Cantrips (6th) acid splash, detect magic, light, produce flame, read aura
Revitalizing Flame (divine, healing, necromancy) Frequency once per day; Effect The sun mage produces a specialized flame that burns away maladies and restores a creature. If the sun mage's next action is to Cast a Spell with the fire trait that deals damage and isn't a cantrip, the spell doesn't deal any damage. It instead restores a number of Hit Points equal to four times the spell's level to all targets or creatures. This restoration affects all creatures regardless of whether they are healed by positive or negative energy.
Strength of Thousands #4: Secrets of the Temple-City, page 11.
Open Reborn Sun Mage in the interactive creatures list or browse all creatures starting with R.