CREATURE 11
Human priest of Saedrouk
Perception +22
Languages Common
Skills Athletics +21, Deception +21, Intimidation +19, Religion +22, Thievery +20
Str +4 Dex +3 Con +2 Int +0 Wis +5 Cha +2
Items dagger, religious symbol of Saedrouk, shadow essence (2 doses), +2 striking shortsword, studded leather armor
AC 30; Fort +20, Ref +21, Will +17
HP 175
Sodden Defense (conjuration, divine, water) Trigger An attacker misses or critically misses the Noulotak priest with a melee Strike; Effect The priest calls upon the endless storm to punish the attacker. Seawater appears in the target's lungs and the target is sickened 1 (sickened 3 if the triggering attack was a critical miss).
Speed 25 feet
Melee shortsword +24 (agile, magical, versatile s), Damage 2d6+8 piercing
Melee dagger +22 (agile, versatile s), Damage 1d4+8 piercing
Ranged dagger +22 (agile, thrown 10 feet, versatile s), Damage 1d4+8 piercing
Divine Prepared Spells DC 30, attack +22; 6th harm (×3), heal, phantasmal killer; 5th flame strike, sending, shadow blast; 4th freedom of movement, invisibility, phantasmal killer; 3rd blindness, chilling darkness, water breathing; 2nd heal, illusory disguise, silence; 1st command, create water, sanctuary; Cantrips (6th) daze, detect magic, divine lance, light, guidance
Cleric Domain Spells DC 30, 2 Focus Points; 6th appearance of wealth, precious metals
Sneak Attack The Noulotak priest deals an additional 2d6 precision damage to flat-footed creatures.
Steady Spellcasting If a reaction would disrupt the priest's spellcasting action, they attempt a DC 15 flat check. On a success, the action isn't disrupted.
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