Mage Of Many Styles

CREATURE 13

uncommon n medium human humanoid 

Perception +22

Languages Morouvaem, Moriakrik

Skills Academia Lore +26, Acrobatics +23, Arcana +28, Occultism +26

Str +3 Dex +4 Con +3 Int +5 Wis +1 Cha +1

Items bracers of armor I, +1 striking handwraps of mighty blows, +1 striking longsword

AC  32; Fort +22, Ref +23, Will +21

HP 220

Speed 25 feet

Melee [>] fist +22 (agile, finesse, magical, nonlethal, unarmed), Damage 2d6+5 bludgeoning

Melee [>] longsword +23 (magical, versatile p), Damage 2d8+5 slashing

Wizard Prepared Spells DC 32, attack +26; 7th shocking grasp, true target; 6th chain lightning, disintegrate, vampiric exsanguination; 5th black tentacles, shocking grasp, true strike; 4th confusion, dimension door, fly; 3rd lightning bolt, true strike, vampiric touch; 2nd acid arrow, mirror image, touch of idiocy; 1st fleet step, ray of enfeeblement, true strike; Cantrips (7th) acid splash, daze, mage hand, shield, tanglefoot

Wizard School Spells 2 Focus Points; 7th hand of the apprentice, physical boost

Spell Punch [F] (flourish) Trigger The mage of many styles begins to Cast a Spell that targets at least 1 creature; Effect The mage channels the spell through their fist. The mage makes a fist Strike against a target within reach. If the Strike is successful, the target is subjected to the spell. If the spell required an attack roll, the target is hit automatically upon a successful Strike. If the spell required a saving throw, the target takes a –2 status penalty to its saving throw. If the spell could target multiple creatures, it targets only the creature the mage hit with their fist Strike.

Fists of the Ruby Phoenix #1: Despair on Danger Island, page 25.

Open Mage Of Many Styles in the interactive creatures list or browse all creatures starting with M.