CREATURE 16
Female vampire drider priest (Bestiary 159, 318)
Perception +28; darkvision
Languages Elven, Necril, Undercommon
Skills Acrobatics +28, Athletics +26, Deception +28, Intimidation +28, Religion +33, Society +26, Stealth +28
Str +5 Dex +7 Con +4 Int +2 Wis +7 Cha +6
Items bracers of armor II, +2 greater striking composite shortbow (20 arrows), religious symbol of Trishil
Children of the Night (divine, enchantment, mental) As vampire, but hunting spiders or spider swarms only.
AC 39; Fort +26, Ref +27, Will +30
HP 240, coffin restoration (as vampire), fast healing 20, negative healing; Immunities death effects, disease, paralyze, poison, sleep; Weaknesses vampire weaknesses; Resistances physical 20 (except magical silver)
Mist Escape As vampire.
Speed 30 feet, climb 30 feet
Melee fangs +32, Damage 4d6+15 piercing plus Grab and vampire drider venom
Ranged composite shortbow (deadly d10, magical, propulsive, range increment 60 feet, reload 0), Damage 3d6+13 piercing
Ranged web +32 (range increment 30 feet), Effect web trap
Divine Prepared Spells DC 37, attack +29; 7th finger of death, mask of terror; 6th true seeing, vampiric exsanguination; 5th shadow blast, spiritual guardian; 4th harm, freedom of movement, spell immunity; 3rd blindness, crisis of faith, vampiric touch; 2nd false life, silence, spiritual weapon; 1st alarm, ray of enfeeblement (×2); Cantrips (8th) guidance, know direction, sigil
Divine Innate Spells DC 37; 4th darkness; 3rd dispel magic, levitate; 2nd darkness (at will), faerie fire (at will); Cantrips (8th) dancing lights, detect magic
Change Shape (concentrate, divine, polymorph, transmutation) As vampire, but hunting spider or spider swarm only, and Grouvreim keeps her fangs and web Strikes in either form.
Create Spawn (divine, downtime, necromancy) As vampire.
Drink Blood (divine, necromancy) As vampire. When Drinking Blood, Grouvreim regains 24 Hit Points and may inject the victim with vampire drider venom.
Turn to Mist (concentrate, divine, transmutation) As vampire.
Vampire Drider Venom (poison) Saving Throw DC 35 Fortitude; Maximum Duration 6 rounds; Stage 1 3d8 poison damage and enfeebled 2 (1 round); Stage 2 4d8 poison damage and paralyzed (1 round)
Web Trap A creature hit by Grouvreim's web attack is immobilized and stuck to the nearest surface (Escape DC 35).
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