CREATURE 5
Perception +13; darkvision
Languages Common, Grippli
Skills Acrobatics +11, Athletics +9, Diplomacy +10, Medicine +11, Nature +14, Religion +11, Stealth +11, Survival +11
Str +2 Dex +4 Con +1 Int +1 Wis +4 Cha +0
Items dart (4), staff
Green Empathy The greenspeaker can use Diplomacy to Make an Impression on and make very simple Requests of plants and fungi.
AC 21; Fort +10, Ref +13, Will +13
HP 71
Speed 25 feet, climb 20 feet
Melee staff +11 (two-hand d8), Damage 1d4+4 bludgeoning
Melee dart +13 (agile, thrown 20 feet), Damage 1d4+4 piercing
Primal Prepared Spells DC 23, attack +13; 3rd animal form, summon plants and fungi; 2nd barkskin, entangle, speak with animals; 1st jump, pass without trace, shillelagh; Cantrips (3rd) acid splash, guidance, know direction, produce flame, tanglefoot
Jungle Stride A grippli ignores difficult terrain in forests and jungles.
Age of Ashes #2: Cult of Cinders, page 87.
Open Grippli Greenspeaker in the interactive creatures list or browse all creatures starting with G.