Falefaliabaix

CREATURE 16

unique ne large fiend humanoid urdefhan 

Male urdefhan war champion (Bestiary 2 272)

Perception +29; greater darkvision, true seeing

Languages Aklo, Common, Daemonic, Undercommon

Skills Acrobatics +28, Athletics +31, Black Desert Lore +25, Crafting +25, Intimidate +28, Religion +27, Stealth +28, Survival +29

Str +6 Dex +6 Con +4 Int +1 Wis +3 Cha +4

Items +1 striking composite longbow (40 arrows), +2 greater striking rhoka sword (page 83), studded leather armor

AC  38; Fort +28, Ref +30, Will +25

HP 280, negative healing; Immunities death effects, disease, fear; Weaknesses positive 15

Necrotic Decay (divine, necromancy, negative) When Falefaliabaix dies, his daemon-tainted flesh quickly rots away and sublimates into a foul-smelling gas that fills a 10-foot emanation around his body. All creatures within the area take 20d6 negative damage as their flesh curdles and rots as well (DC 37 basic Fortitude save).

Attack of Opportunity [R]

Speed 30 feet, climb 30 feet

Melee [>] rhoka sword +32 (fatal d10, magical, reach 10 feet, two-hand d12), Damage 3d8+12 slashing

Melee [>] jaws +31, Damage 3d8+12 piercing plus wicked bite

Ranged [>] composite longbow +32 (deadly d10, magical, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 2d8+9 piercing

Divine Innate Spells DC 37; 2nd death knell; 1st feather fall (at will, self only), ray of enfeeblement; Constant (8th) true seeing

Devastating Strikes Falefaliabaix's melee Strikes ignore 10 points of a creature's resistance to physical damage.

Furious Sprint [>>] (rage) Falefaliabaix Strides up to five times his Speed in a straight line. He can increase the number of actions for this activity to 3 in order to Stride up to eight times his Speed in a straight line instead.

Rage [>] (concentrate, emotion, mental) Requirements Falefaliabaix isn't fatigued or raging; Effect Falefaliabaix gains 30 temporary Hit Points that last until the rage ends. While raging, he deals an additional 12 damage with melee attacks and takes a –1 penalty to AC. Falefaliabaix can't use concentrate actions except Seek and actions with the rage trait. The rage lasts for 1 minute, until there are no enemies Falefaliabaix can perceive, or until Falefaliabaix falls unconscious. Once the rage ends, Falefaliabaix can't Rage again for 1 minute.

Reckless Abandon [F] (rage) Trigger Falefaliabaix's turn begins and he has 140 or fewer Hit Points; Effect Falefaliabaix throws caution to the wind to finish the fight. He gains a +2 status bonus to attack rolls, a –2 status penalty to AC, and a –1 status penalty to saves. He can also make a Wicked Bite each time he damages a creature with his jaws Strike, in addition to the usual once per round usage for a free action. These effects last until his rage ends or he has more than 140 Hit Points, whichever comes first.

Wicked Bite [F] Frequency once per round; Trigger Falefaliabaix damages a creature with a jaws Strike; Effect Falefaliabaix's bite leaves the victim's flesh translucent around the site of the injury. He chooses one of the effects below, each of which requires the damaged creature to attempt a DC 37 Fortitude save. If the jaws Strike was a critical hit, the creature takes both effects, rolling the saving throw once and using the result for both effects.

  • Drain Blood Falefaliabaix drinks some of the victim's blood. On a failed save, the victim is doomed 1 and drained 1, and Falefaliabaix regains 20 HP (on a critical failure, the creature is doomed 2 and drained 2, and Falefaliabaix regains 40 HP).
  • Drain Vitality (necromancy) Falefaliabaix draws out some of the creature's vital essence. The creature becomes enfeebled 2 for 1 hour on a failed save (or enfeebled 3 for 1 hour on a critical failure).

Extinction Curse #5: Lord of the Black Sands, page 88.

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