CREATURE 16
Male urdefhan war champion (Bestiary 2 272)
Perception +29; greater darkvision, true seeing
Languages Aklo, Common, Daemonic, Undercommon
Skills Acrobatics +28, Athletics +31, Black Desert Lore +25, Crafting +25, Intimidate +28, Religion +27, Stealth +28, Survival +29
Str +6 Dex +6 Con +4 Int +1 Wis +3 Cha +4
Items +1 striking composite longbow (40 arrows), +2 greater striking rhoka sword (page 83), studded leather armor
AC 38; Fort +28, Ref +30, Will +25
HP 280, negative healing; Immunities death effects, disease, fear; Weaknesses positive 15
Necrotic Decay (divine, necromancy, negative) When Falefaliabaix dies, his daemon-tainted flesh quickly rots away and sublimates into a foul-smelling gas that fills a 10-foot emanation around his body. All creatures within the area take 20d6 negative damage as their flesh curdles and rots as well (DC 37 basic Fortitude save).
Speed 30 feet, climb 30 feet
Melee rhoka sword +32 (fatal d10, magical, reach 10 feet, two-hand d12), Damage 3d8+12 slashing
Melee jaws +31, Damage 3d8+12 piercing plus wicked bite
Ranged composite longbow +32 (deadly d10, magical, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 2d8+9 piercing
Divine Innate Spells DC 37; 2nd death knell; 1st feather fall (at will, self only), ray of enfeeblement; Constant (8th) true seeing
Devastating Strikes Falefaliabaix's melee Strikes ignore 10 points of a creature's resistance to physical damage.
Furious Sprint (rage) Falefaliabaix Strides up to five times his Speed in a straight line. He can increase the number of actions for this activity to 3 in order to Stride up to eight times his Speed in a straight line instead.
Rage (concentrate, emotion, mental) Requirements Falefaliabaix isn't fatigued or raging; Effect Falefaliabaix gains 30 temporary Hit Points that last until the rage ends. While raging, he deals an additional 12 damage with melee attacks and takes a –1 penalty to AC. Falefaliabaix can't use concentrate actions except Seek and actions with the rage trait. The rage lasts for 1 minute, until there are no enemies Falefaliabaix can perceive, or until Falefaliabaix falls unconscious. Once the rage ends, Falefaliabaix can't Rage again for 1 minute.
Reckless Abandon (rage) Trigger Falefaliabaix's turn begins and he has 140 or fewer Hit Points; Effect Falefaliabaix throws caution to the wind to finish the fight. He gains a +2 status bonus to attack rolls, a –2 status penalty to AC, and a –1 status penalty to saves. He can also make a Wicked Bite each time he damages a creature with his jaws Strike, in addition to the usual once per round usage for a free action. These effects last until his rage ends or he has more than 140 Hit Points, whichever comes first.
Wicked Bite Frequency once per round; Trigger Falefaliabaix damages a creature with a jaws Strike; Effect Falefaliabaix's bite leaves the victim's flesh translucent around the site of the injury. He chooses one of the effects below, each of which requires the damaged creature to attempt a DC 37 Fortitude save. If the jaws Strike was a critical hit, the creature takes both effects, rolling the saving throw once and using the result for both effects.
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