CREATURE 9
Male human alchemist
Perception +18
Languages Aklo, Common, Elven, Kiadok, Butreidrind, Liativeirn; telepathy 30 feet
Skills Academia Lore +19, Arcana +17, Crafting +19, Deception +18, Medicine +20, Occultism +21, Society +19, Survival +18
Str +1 Dex +3 Con +1 Int +4 Wis +3 Cha +2
Items +1 striking dagger, formula book, +1 leather armor, manor keys, greater pendant of the occult, scroll of black tentacles, scroll of confusion, scrolls of fly (2)
Infused Items Falaimoredriak carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations: moderate alchemist's fire (8), moderate cognitive mutagen, greater comprehension elixirs (2), moderate elixirs of life (6), psychic colors elixirs (page 75; 5), vat-grown brain (page 75), winter wolf elixirs (2)
AC 28; Fort +16, Ref +18, Will +20
HP 140
Speed 25 feet
Melee dagger +19 (agile, finesse, thrown 10 feet, versatile s), Damage 2d4+4 piercing
Ranged moderate alchemist's fire +19 (range 30 feet), Damage 2d8 fire plus 2 persistent fire and 2 fire splash damage
Occult Innate Spells DC 28, attack +20; 5th phantasmal killer, telekinetic haul; 4th dream message, nightmare; 2nd telekinetic maneuver (×3); Cantrips (5th) daze, detect magic, read aura, telekinetic projectile
Rituals DC 28; inveigle
Dream Invasion (enchantment, mental, occult) When Falaimoredriak casts dream message and targets a gatewalker (like one of the PCs), he manifests inside the character's dream, appearing as he does when he cast the spell. (Typically, Falaimoredriak disguises himself as a graefiadeik kar when he does this, to further unnerve the target.) Rather than send a message to the target of a dream invasion, Falaimoredriak can instead sift through the target's recent memories to gain a vague idea of what they did and where they were in the past 24 hours. This leaves the target feeling somewhat unsettled when they wake but causes no lasting harm.
Nightmarish Attack (illusion, mental, occult) Requirements Falaimoredriak has used Dream Invasion on the target at some point in the past; Effect Falaimoredriak draws upon a target's deepest fears and capitalizes upon the nature of their nightmares in an attempt to do them grievous harm. He attempts a melee dagger Strike against a target, and as he does so, that target briefly sees Falaimoredriak's appearance change to reflect their deepest fear. Someone who's afraid of fire might see Falaimoredriak and his dagger catch aflame. A person who fears darkness might see Falaimoredriak transform into a rolling wave of enveloping darkness. A character who's afraid of snakes might witness Falaimoredriak's dagger and entire arm turn into a serpent. Use your knowledge of the character's past and the specific dream invasions they may have endured during this campaign to make each Nightmarish Attack feel unique and frightening. Falaimoredriak inflicts an additional 5d6 mental damage if he hits with the dagger Strike, and his dagger strike gains the following additional failure effect. Failure The target takes 2d6 mental damage.
Use Occult Scrolls Falaimoredriak can Cast a Spell from scrolls, as long as it's an occult spell of 5th level or lower.
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