CREATURE 20
Perception +36; darkvision, true seeing
Languages Celestial, Draconic, Infernal; speak with animals, tongues
Skills Arcana +38, Crafting +30, Deception +35, Diplomacy +37, Intimidation +35, Medicine +34, Nature +34, Nirvana Lore +36, Religion +36, Society +32, Survival +32
Str +10 Dex +5 Con +8 Int +8 Wis +10 Cha +9
AC 45; Fort +34, Ref +31, Will +38
HP 370, regeneration 20 (deactivated by evil; Weaknesses evil 15; Resistances fire 15
Dragon's Salvation Trigger A creature within the draconal's reach would take damage; Effect Before applying the damage, the draconal casts lay on hands on the triggering creature.
Speed 30 feet, fly 90 feet
Melee jaws +38 (good, magical, reach 15 feet), Damage 3d12+18 piercing plus 1d6 good plus 4d6 fire
Melee claw +38 (agile, good, magical, reach 10 feet), Damage 3d8+18 slashing plus 1d6 good plus 4d6 fire
Divine Innate Spells DC 46, attack +38; 10th miracle; 9th breath of life, dispel magic, divine decree, earthquake, heal (×3), implosion, storm of vengeance; Constant (7th) circle of protection, speak with animals, tongues, true seeing
Champion Focus Spell DC 46, 3 Focus Points; 10th dazzling flash (Core Rulebook 391), lay on hands (Core Rulebook 387), protector's sphere (Core Rulebook 395)
Breath Weapon (divine, evocation) The draconal breathes a blast of energy that deals 21d6 fire damage to creatures they choose to damage in a 60-foot cone (DC 44 basic Reflex save). They can make this effect nonlethal for selected creatures in the area or choose not to damage certain creatures at all. They can't use Breath Weapon again for 1d4 rounds.
Dragon's Wisdom Draconals embody the core value of wisdom, but every path to wisdom and enlightenment differs, so draconals' powers vary by temperament and coloration. A draconal's scale color determines their associated energy damage type. They gain resistance 15 to that damage type, deal 4d6 extra damage of that type with their Strikes, and deal 21d6 damage of that type with their breath weapon. They gain additional wisdom in the form of the basic and advanced domain spells from one domain, chosen from four domains available to draconals with their scale color. This red draconal has the protection and sun domains.
Bestiary 3, page 13.
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