CREATURE 3
Perception +11
Languages Common
Skills Diplomacy +7, Nature +9, Niatros Lore +8, Survival +9
Str +1 Dex +0 Con +1 Int +1 Wis +4 Cha +2
Items leather armor, gray robes, trident, wooden religious symbol of Niatros defaced with demonic runes
Wild Empathy The corrupted priest can use Diplomacy to Make an Impression on animals and to make very simple Requests of them.
AC 17; Fort +8, Ref +5, Will +11
HP 45
Roiling Mind Trigger The corrupted priest is targeted by an effect with the mental trait or that requires a Will save; Effect The hermit's mind is a storm of chaos due to demonic influences. The creator of the triggering effect takes 3d8 mental damage (DC 20 basic Will save).
Speed 25 feet
Melee trident +10 (fatal d10, thrown 20 feet), Damage 2d8+1 piercing
Primal Prepared Spells DC 20, attack +12; 2nd barkskin, flaming sphere, summon elemental; 1st fear, heal, spider sting, summon animal; Cantrips (2nd) light, produce flame, stabilize, tanglefoot
Demonic Strength Corrupted priests deal an extra 1d8 damage with their tridents, and any trident gains the fatal d10 trait while the priest is using it (both the extra weapon damage die and the fatal trait have already been included above).
Extinction Curse #1: The Show Must Go On, page 39.
Open Corrupted Priest in the interactive creatures list or browse all creatures starting with C.