7 items, from Ouroboros Flail to Oxygen Ooze.
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Ouroboros Flail · Ouroboros Flail · Overdramatic · Overloaded Brain Grenade · Owlbear Claw · Owlbear Egg · Oxygen Ooze
Item 14+
Usage held in 2 hands; Bulk 2
Category Held
You can easily expand and contract the chain of this +2 greater striking extending war flail.
It magically grows new links when extended and loses them when contracted.
This severs a usable 60-foot loop of chain from the flail, which instantly returns to its normal length. If you use this activation again, any previous chain you created with it disappears after 1 round. As with most obviously magical and temporary constructs, the chain cannot be sold.
Type ouroboros flail; Level 14; Price 4,400 gp
Type greater ouroboros flail; Level 17; Price 15,000 gp
The flail is a +3 greater striking greater extending war flail, the activation's DC is 37, and the severed chain is 120 feet long.
Type major ouroboros flail; Level 20; Price 65,000 gp
The flail is a +3 major striking greater extending war flail, the activation's DC is 43, and the severed chain is 120 feet long.
Secrets of Magic, page 187.
Item 14
Price 4,400 gp
Usage held in 2 hands; Bulk 2
Category Held
You can easily expand and contract the chain of this +2 greater striking extending war flail.
It magically grows new links when extended and loses them when contracted.
This severs a usable 60-foot loop of chain from the flail, which instantly returns to its normal length. If you use this activation again, any previous chain you created with it disappears after 1 round. As with most obviously magical and temporary constructs, the chain cannot be sold.
Secrets of Magic, page 187.
Item 5
Usage curses a weapon
Category Curse
The weapon flashes excessive light with each attack. On a critical hit with the weapon, you are blinded until the end of your turn and take the effects of a faerie fire spell until the start of your next turn.
Gamemastery Guide, page 93.
Item 10
Price 200 gp
Usage held in 2 hands; Bulk 1
Activate Interact
Category Consumable
It's possible for a desperate alchemist to rig the brain container of a defeated alchemical golem to create a volatile (if unusual) explosive. You throw the grenade up to 60 feet, and it explodes, dealing 3d6 fire damage and 3d6 mental damage in a 10-foot burst (DC 27 basic Reflex save). On a critical failure, a creature takes 2d6 persistent fire damage.
Craft Requirements Supply a brain case harvested from alchemical golem
PFUM.
Item 1
Price 3 gp
Usage affixed to a weapon; Bulk —
Activate envision; Trigger You critically succeed at an attack roll with the affixed weapon.
Category Talisman
This claw set in an iron clasp and chain isn't always the claw of an owlbear. When you activate the claw, the triggering attack gains the weapon's critical specialization effect.
Core Rulebook, page 569.
Item 7
Price 60 gp
Usage held in 1 hand; Bulk L
Activate Interact
Category Consumable
Not only are owlbear eggs delicious when boiled, but when infused with a mix of alchemical reagents, they also make you emit a long screech much like an owlbear's. All creatures in a 30-foot emanation must attempt a DC 23 Will save. Regardless of the result, creatures in the area are temporarily immune to this screech for 1 minute.
Critical Success The creature is unaffected.Success The creature is frightened 1.Failure The creature is frightened 2.Critical Failure The creature is frightened 3 and fleeing for 1 round.Treasure Vault, page 50.
Item 4
Price 15 gp
Usage held in 1 hand; Bulk L
Activate Interact
Category Consumable
You can chew on this translucent green ooze to cause it to expand into a bubble of slime that envelops your mouth and nose. For the next hour, the ooze provides breathable oxygen, allowing you to breathe in environments where you couldn't normally breathe. It then harmlessly dries up and falls away.
LOIL, page 306.
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