CREATURE 17
Perception +30; darkvision, true seeing
Languages Abyssal, Celestial, Infernal, Requian; telepathy 100 feet
Skills Arcana +27, Deception +33, Intimidation +33, Occultism +27, Religion +30, Stealth +28
Str +9 Dex +3 Con +9 Int +2 Wis +5 Cha +8
Easy to Call A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
AC 39; Fort +32, Ref +26, Will +28
HP 380; Immunities fear; Weaknesses good 10
Despoiler (aura, divine, necromancy) 1,000 feet. Creatures within the aura take a –2 circumstance penalty to all saving throws against poisons, diseases, and drugs.
Speed 40 feet, climb 20 feet, fly 40 feet
Melee jaws +34 (magical, reach 10 feet), Damage 3d12+17 piercing plus 2d6 evil and sensory fever (page 222)
Melee claw +34 (agile, magical, reach 15 feet), Damage 3d8+17 slashing plus 2d6 evil and sensory fever (page 222)
Divine Innate Spells DC 38; 8th fear (at will), horrid wilting (×3), Bestiary 3 222 maze (×3), suggestion (at will); Cantrips (9th) detect magic; Constant (9th) fly, true seeing
Isolate Foes (curse, divine, emotion, enchantment, incapacitation, mental) Frequency once per day; Effect The ximtal attempts to isolate its enemy's companions, forcing an impression that each creature's friends and allies have vanished and they are all alone against an insurmountable threat. The ximtal chooses up to four creatures, each of whom must be adjacent to one other target. Each target must attempt a DC 38 Will save. On a failure, a target becomes out of phase with all allies. The affected creatures can't perceive their allies or interact with them in any way, and they can move into allies' spaces as if their allies simply weren't there. Allies similarly can't perceive or interact with the affected creatures with one exception: an ally can target an effected creature with remove curse to remove the effects. Every 24 hours, an affected creature can attempt a new saving throw to end this effect.
Sensory Fever (disease) A ximtal's withering attacks cause a debilitating disease targeting the senses Saving Throw DC 36 Fortitude; Stage 1 creature loses one sense determined randomly: taste, smell, hearing, or sight (1 day); Stage 2 creature loses an additional sense from the stage 1 list (1 day); Stage 3 creature loses an additional sense from the stage 1 list (1 day); Stage 4 creature loses the last sense from the stage 1 list and any special senses, such as tremorsense or lifesense (1 day)
Skip Between (conjuration, divine, teleportation) The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
Bestiary 3, page 222.
Open Ximtal in the interactive creatures list or browse all creatures starting with X.