CREATURE 6
Perception +15; darkvision
Languages Celestial, Common, Draconic, Infernal; speak with animals, tongues
Skills Acrobatics +12, Arcana +15, Deception +14, Medicine +11, Nirvana Lore +15, Performance +16, Religion +13, Society +13, Stealth +12
Str +2 Dex +4 Con +4 Int +5 Wis +3 Cha +6
Items handheld instrument
AC 24; Fort +12, Ref +14, Will +15
HP 105
Speed 30 feet
Melee jaws +15 (finesse, good, magical), Damage 2d10+4 piercing plus 1d6 good
Melee claw +15 (agile, finesse, good, magical), Damage 2d6+4 slashing plus 1d6 good
Divine Innate Spells DC 24; 4th dimension door, divine wrath; 3rd calm emotions, remove disease; 2nd detect alignment (at will, evil only), invisibility (at will, self only); Constant (5th) speak with animals, tongues
Champion Focus Spells DC 24, 1 Focus Points; 3rd lay on hands
Fox's Cunning A vulpinal's core value is cunning. They can apply their knowledge and stories from their extensive travels to just about any situation in an instant. Before spending any other action on their turn, the vulpinal can Recall Knowledge as a free action.
Bestiary 3, page 11.
Open Vulpinal in the interactive creatures list or browse all creatures starting with V.