Vulpinal

CREATURE 6

ng small agathion celestial 

Perception +15; darkvision

Languages Celestial, Common, Draconic, Infernal; speak with animals, tongues

Skills Acrobatics +12, Arcana +15, Deception +14, Medicine +11, Nirvana Lore +15, Performance +16, Religion +13, Society +13, Stealth +12

Str +2 Dex +4 Con +4 Int +5 Wis +3 Cha +6

Items handheld instrument

AC  24; Fort +12, Ref +14, Will +15

HP 105

Speed 30 feet

Melee [>] jaws +15 (finesse, good, magical), Damage 2d10+4 piercing plus 1d6 good

Melee [>] claw +15 (agile, finesse, good, magical), Damage 2d6+4 slashing plus 1d6 good

Divine Innate Spells DC 24; 4th dimension door, divine wrath; 3rd calm emotions, remove disease; 2nd detect alignment (at will, evil only), invisibility (at will, self only); Constant (5th) speak with animals, tongues

Champion Focus Spells DC 24, 1 Focus Points; 3rd lay on hands

Fox's Cunning A vulpinal's core value is cunning. They can apply their knowledge and stories from their extensive travels to just about any situation in an instant. Before spending any other action on their turn, the vulpinal can Recall Knowledge as a free action.

Bestiary 3, page 11.

Open Vulpinal in the interactive creatures list or browse all creatures starting with V.