Vrykolakas Ancient

CREATURE 13

uncommon ne medium undead vampire 

Perception +23; darkvision

Languages Common

Skills Acrobatics +24, Athletics +29, Deception +27, Intimidation +27, Religion +19, Stealth +26, Survival +23

Str +8 Dex +5 Con +4 Int +0 Wis +4 Cha +8

Children of the Night (divine, enchantment, mental)

Swift Tracker

AC  34; Fort +23, Ref +24, Will +21

HP 250, negative healing; Immunities poison, death effects, disease, paralyze, sleep

Pestilential Aura (aura, divine, necromancy) DC 33

Vrykolakas Vulnerabilities

Feral Possession [F] (divine, incapacitation, mental, necromancy, possession) DC 33

Speed 40 feet, climb 20 feet

Melee [>] fangs +27, Damage 3d10+17 piercing plus Drink Blood

Melee [>] claw +27 (agile), Damage 3d6+17 slashing

Divine Innate Spells DC 33; 7th vampiric touch (×3); 3rd fear (×3)

Change Shape [>] (concentrate, divine, polymorph, transmutation)

Create Spawn (divine, downtime, necromancy)

Dominate Animal [>] (divine, enchantment, incapacitation, mental) DC 33

Drink Blood [>] (divine, necromancy) When Drinking Blood, the vrykolakas ancient regains 25 HP.

Rend [>] (claw)

Sanguine Mauling [>] Requirements The vrykolakas ancient's last action was to Drink Blood; Effect The vrykolakas ancient makes two claw Strikes. Both count toward its multiple attack penalty, but the penalty increases only after it makes both attacks. If it hits with both claws, the target takes 1d6 persistent bleed damage.

Steal Breath [>>] (manipulate) Requirements The vrykolakas ancient is adjacent to an unconscious creature; Effect The vrykolakas ancient steals the creature's breath. The unconscious creature begins suffocating, can't be awakened for 1 round, and must attempt a DC 33 Fortitude save. If a creature is targeted with this ability in consecutive rounds, the save DC decreases by 2 each round after the first. Critical Success The target immediately awakens and is then temporarily immune to Steal Breath for 24 hours.Success The target is unaffected.Failure The target takes 1d10 damage.Critical Failure The target is reduced to 0 HP and becomes dying 1.

Bestiary 2, page 277. Expanded in LOIL.

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