Vraraibrod

CREATURE 3

unique ne tiny fey gremlin 

Female pugwampi jinxer

Perception +10 (+2 to hear things); darkvision

Languages Common, Gnoll, Undercommon

Skills Arcana +8, Crafting +8, Deception +8, Nature +8, Stealth +11, Thievery +9 (+11 to Steal)

Str -2 Dex +4 Con +1 Int +1 Wis -1 Cha +3

Items shortbow (60 arrows), shortsword

AC  19; Fort +8, Ref +11, Will +8

HP 50; Weaknesses cold iron 5

Collateral Damage [R] Trigger A Strike critically misses Vraraibrod; Effect Vraraibrod redirects the strike to an adjacent creature. The attacker rerolls the Strike against that creature.

Unluck Aura (aura, divination, mental, misfortune, primal) 20 feet. Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (DC 20 Will save; a creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it remains within the aura's emanation.

Speed 25 feet

Melee [>] shortsword +12 (agile, finesse, magical, versatile s), Damage 1d6+4 piercing

Ranged [>] shortbow +12 (deadly d10, magical, range increment 60 feet, reload 0), Damage 1d6 piercing

Primal Innate Spells DC 20; 2nd speak with animals (at will); 1st gust of wind, spider sting; Cantrips (2nd) prestidigitation

Lucky Stabs Vraraibrod deals an additional 1d6 damage with her melee Strikes against creatures affected by her unluck aura.

Natural Thief When attacking with a finesse melee weapon, Vraraibrod adds her Dexterity modifier to damage rolls instead of her Strength modifier.

Strength of Thousands #1: Kindled Magic, page 87.

Open Vraraibrod in the interactive creatures list or browse all creatures starting with V.