Vraekheifalir

CREATURE 7

unique ne medium humanoid urdefhan 

Female urdefhan pugilist (Bestiary 2 272)

Perception +15; greater darkvision

Languages Aklo, Daemonic, Undercommon

Skills Acrobatics +15, Athletics +17 (+19 to Grapple or Shove), Intimidation +15, Medicine +13, Survival +15

Str +6 Dex +4 Con +2 Int +0 Wis +2 Cha +4

AC  25; Fort +15, Ref +17, Will +13

HP 115, negative healing; Immunities death effects, disease, fear; Weaknesses positive 10

Necrotic Decay (divine, necromancy, negative) When Vraekheifalir dies, her invisible flesh rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around her body. This gas deals 7d6 negative damage to creatures in this area as their flesh curdles and rots (DC 24 basic Fortitude save).

Attack of Opportunity [R]

Speed 25 feet

Melee [>] fist +18 (deadly d8), Damage 2d8+10 bludgeoning

Melee [>] jaws +17, Damage 2d6+10 piercing plus wicked bite

Divine Innate Spells DC 22, attack +14; 3rd fear; 2nd darkness, death knell; 1st feather fall (at will, self only), ray of enfeeblement

Immobilizing Blow [>>] (incapacitation) Vraekheifalir makes a fist Strike that shuts down her target's motor control. The target must make a DC 25 Fortitude save. If the Strike was a critical hit, treat the target's save result as one degree worse. The target is then temporarily immune for 1 hour. Critical Success The target is unaffected.Success The target is stunned 1.Failure The target is paralyzed for 1 round.Critical Failure The target is paralyzed for 1 minute. At the end of each of its turns, it can attempt a new Fortitude save to reduce the remaining duration by 1 round or end it entirely on a critical success.

Wicked Bite [>] Requirements Vraekheifalir damaged a creature with a jaws Strike on her last action; Effect Vraekheifalir maintains contact, turning the creature's flesh translucent around the site of the injury. Vraekheifalir chooses one of two options, each of which requires the target to attempt a DC 25 Fortitude save. If her jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

  • Drain Blood Vraekheifalir drinks some of the creature's blood. On a failed save, the creature is drained 1 and Vraekheifalir regains 10 HP (on a critical failure, it's drained 2 and Vraekheifalir regains 20 HP).
  • Drain Vitality (necromancy) Vraekheifalir draws out some of the creature's vital essence. The creature becomes enfeebled 1 for 1 hour on a failed save (or enfeebled 2 for 1 hour on a critical failure).

Abomination Vaults #2: Hands of the Devil, page 34.

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