Vostador

CREATURE 12

unique ne medium elf human humanoid 

Braeshoshai half-elf occultist

Perception +23

Languages Common, Draconic, Elven, Shadowtongue

Skills Arcana +25, Deception +20, Diplomacy +20, Occultism +25, Society +23, Stealth +22

Str +1 Dex +4 Con +0 Int +5 Wis +4 Cha +2

Items +1 striking dagger, +1 leather armor, spellbook, wand of manifold missiles (3rd level)

AC  31; Fort +16, Ref +22, Will +24

HP 210

Speed 25 feet

Melee [>] dagger +23 (agile, finesse, magical, versatile s), Damage 2d4+1 piercing

Ranged [>] dagger +23 (agile, magical, thrown 10 feet), Damage 2d4+1 piercing

Arcane Prepared Spells DC 33, attack +25; 6th mislead, phantasmal calamity, vampiric exsanguination; 5th black tentacles, cone of cold, shadow siphon, shadow walk; 4th blink, phantasmal killer, spell immunity, weapon storm; 3rd blindness, ghostly weapon, paralyze, vampiric touch; 2nd mirror image, see invisibility, spectral hand (×2); 1st grim tendrils, magic missile (×2), ray of enfeeblement; Cantrips (6th) daze, ghost sound, ray of frost, shield

Drain Wand [F] Frequency once per day; Requirements Vostador hasn't acted yet on their turn; Effect On their turn, Vostador casts one spell they've prepared and already cast this day without spending a spell slot. Vostador must still Cast the Spell and meet the spell's other requirements.

Throw Shadow Blade [>>] (cold, manipulate, occult, shadow) Requirements Vostador is wielding a dagger; Effect Vostador draws a shadowy glyph on the dagger's blade and flings it at a nearby foe. Vostador makes a ranged Strike with the dagger with the range increment increased to 30 feet. If the Strike hits, it deals 8d6 cold damage (double damage on a critical success) and the target must succeed at a DC 32 Fortitude save or be slowed 1 until the end of its next turn (or 1d4 rounds on a critical failure). The dagger loses its shadowy magic as soon as the attack is resolved.

AoE3, page 43.

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