Veranallia

CREATURE 20

cg medium azata celestial 

Perception +38; darkvision, tremorsense (imprecise) 120 feet

Languages Celestial, Draconic, Infernal; speak with animals, speak with

Skills Athletics +34, Deception +36, Diplomacy +38, Elysium Lore +36, Intimidation +36, Medicine +36, Nature +34, Survival +38

Str +8 Dex +6 Con +8 Int +6 Wis +10 Cha +8

Items +3 greater striking sickle

AC  45; Fort +36, Ref +34, Will +38

HP 475; Weaknesses cold iron 20, evil 20

Speed 40 feet, fly 40 feet

Melee [>] sickle +39 (agile, finesse, trip), Damage 3d4+16 slashing plus 4d6 cold and 1d6 good

Melee [>] vine +39 (reach 20 feet), Damage 4d12+16 bludgeoning plus 1d6 good and Improved Grab

Divine Innate Spells DC 42, attack +32; 10th cataclysm, primal phenomenon (once per year), revival; 9th nature's enmity, regenerate (×3), storm of vengeance, tree stride (at will); 8th polar ray (at will), sunburst (at will); 6th baleful polymorph (at will), tangling creepers (at will); Constant (9th) endure elements, speak with animals, speak with plants, tongues

Alter Weather [>>>] Frequency three times per day; Effect The veranallia dramatically alters weather patterns in the surrounding area, producing any of the results of a successful 9th-level control weather ritual.

Rebirth (divine, necromancy) Frequency once per day; Effect The veranallia spends a minute to encase a creature that has been dead for no more than a year in a cocoon. After 24 hours, the creature is restored to life, and the cocoon explodes in a shower of colorful blossoms. If the veranallia's chooses, Rebirth can change the creature's ancestry or heritage, typically into an aasimar.

Bestiary 2, page 31.

Open Veranallia in the interactive creatures list or browse all creatures starting with V.