Tiderunner Aquamancer

CREATURE 13

uncommon n medium amphibious azarketi humanoid 

Azarketi wizards-for-hire

Perception +27

Languages Aklo, Aquan, Common

Skills Aquatic Lore +26, Arcana +26, Diplomacy +19, Medicine +23, Warfare Lore +26

Str +0 Dex +5 Con +3 Int +5 Wis +4 Cha +0

Items +2 striking spear

AC  34; Fort +22, Ref +26, Will +25; +1 status to all saves vs. enchantments, −2 to all saves vs. aboleth effects

HP 190, water shield

Water Shield The aquamancer is surrounded by a bubble of water that buffers attacks. Each round, the shield absorbs the first 25 damage that would be dealt to the aquamancer. The shield can absorb only bludgeoning, piercing, slashing, acid, cold, and fire damage types. The aquamancer can dismiss or raise their shield by spending a single action.

Speed 25 feet, swim 30 feet

Melee [>] spear +21 (magical, thrown 20 feet), Damage 2d6+3 piercing

Ranged [>] spear +24 (magical, thrown 20 feet), Damage 2d6+3 piercing

Arcane Prepared Spells DC 34, attack +26; 7th disintegrate, spell turning; 6th hydraulic push (×2), hydraulic torrent; 5th cone of cold, elemental form (water only), wall of ice; 4th fly, hydraulic torrent, solid fog; 3rd haste, slow, stinking cloud; 2nd acid arrow (×2), water walk; 1st grease, hydraulic push, mage armor; Cantrips (6th) acid splash, detect magic, light, ray of frost, shield

AoE5, page 41.

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