CREATURE 13
Azarketi wizards-for-hire
Perception +27
Languages Aklo, Aquan, Common
Skills Aquatic Lore +26, Arcana +26, Diplomacy +19, Medicine +23, Warfare Lore +26
Str +0 Dex +5 Con +3 Int +5 Wis +4 Cha +0
Items +2 striking spear
AC 34; Fort +22, Ref +26, Will +25; +1 status to all saves vs. enchantments, −2 to all saves vs. aboleth effects
HP 190, water shield
Water Shield The aquamancer is surrounded by a bubble of water that buffers attacks. Each round, the shield absorbs the first 25 damage that would be dealt to the aquamancer. The shield can absorb only bludgeoning, piercing, slashing, acid, cold, and fire damage types. The aquamancer can dismiss or raise their shield by spending a single action.
Speed 25 feet, swim 30 feet
Melee spear +21 (magical, thrown 20 feet), Damage 2d6+3 piercing
Ranged spear +24 (magical, thrown 20 feet), Damage 2d6+3 piercing
Arcane Prepared Spells DC 34, attack +26; 7th disintegrate, spell turning; 6th hydraulic push (×2), hydraulic torrent; 5th cone of cold, elemental form (water only), wall of ice; 4th fly, hydraulic torrent, solid fog; 3rd haste, slow, stinking cloud; 2nd acid arrow (×2), water walk; 1st grease, hydraulic push, mage armor; Cantrips (6th) acid splash, detect magic, light, ray of frost, shield
AoE5, page 41.
Open Tiderunner Aquamancer in the interactive creatures list or browse all creatures starting with T.