CREATURE 18
Perception +30; greater darkvision, true seeing
Languages Abyssal; telepathy 100 feet
Skills Acrobatics +32, Athletics +35, Occultism +33, Stealth +32
Str +9 Dex +6 Con +6 Int +5 Wis +6 Cha +9
AC 42; Fort +30, Ref +28, Will +32
HP 305, fast healing 10; Immunities controlled, fear; Weaknesses lawful 15
Speed 30 feet, climb 30 feet, fly 50 feet; freedom of movement
Melee stinger +35 (reach 10 feet), Damage 3d12+17 piercing plus 3d6 mental, 1d6 chaotic, and thulgant venom
Melee tentacle +35 (agile, reach 10 feet), Damage 3d8+17 bludgeoning plus 2d6 acid, 1d6 chaotic, and Grab
Occult Innate Spells DC 40; 9th flesh to stone (×3), phantasmal calamity; 8th dispel magic, divine aura (chaotic only), divine decree (chaotic only), phantom pain (×3); 7th plane shift; Cantrips (9th) daze, detect magic; Constant (6th) true seeing; (4th) freedom of movement
Rituals DC 40; imprisonment (9th)
Demon Hunter (divination, occult) The thulgant causes a demon within 30 feet to suffer the effect of its sinful vulnerability.
Greater Constrict 2d6+17 bludgeoning and 1d6 acid, DC 40
Mind-Rending Sting Requirements The thulgant hits the same enemy with two consecutive sting Strikes in the same round; Effect The thulgant deals 3d12+17 mental damage to the enemy. If the enemy is affected by thulgant venom, that poison gains the virulent trait.
Stunning Display (concentrate, emotion, enchantment, fear, incapacitation, mental, occult, visual) The thulgant rises up on its twitching limbs and presents its numerous tentacles and stingers in a horrifying display of awfulness. Creatures in a 30-foot emanation must attempt a DC 40 Will save, after which they are temporarily immune to further Stunning Displays for 1 minute. Critical Success The creature is unaffected.Success The creature is stunned 1.Failure The creature is stunned 4.Critical Failure The creature is stunned 8.
Thulgant Venom (poison) Saving Throw DC 40 Fortitude; Maximum Duration 6 rounds; Stage 1 3d6 poison damage and the victim gains one of the following at random: clumsy 1, enfeebled 1, or stupefied 1 (1 round); Stage 2 6d6 poison damage and the victim gains two of the following at random: clumsy 2, enfeebled 2, or stupefied 2 (1 round); Stage 3 9d6 poison damage and the victim gains all three of the following: clumsy 3, enfeebled 3, and stupefied 3 (1 round)
Bestiary 2, page 217.
Open Thulgant in the interactive creatures list or browse all creatures starting with T.