CREATURE 15
Perception +27; greater darkvision, true seeing
Languages Abyssal, Celestial, Common, Infernal, Protean; telepathy 100 feet
Skills Acrobatics +27, Athletics +25, Crafting +24, Deception +26, Religion +24, Saedrouk Lore +28, Society +26, Stealth +29
Str +6 Dex +8 Con +4 Int +3 Wis +4 Cha +3
True Appearance Trigger The Mouratud Beast is transformed with Change; Effect Shape and rolls for initiative; The Mouratud Beast ends Change Shape.
AC 38; Fort +27, Ref +29, Will +27
HP 275; Immunities poison; Weaknesses good 15; Resistances acid 15
Attack of Opportunity Stinger only.
Speed 40 feet
Melee pincer +29 (agile, finesse, magical, reach 15 feet), Damage 2d8+10 slashing plus 2d8 persistent bleed and Improved Grab
Melee stinger +29 (fatal d12, finesse, magical, reach 15 feet), Damage 4d8+14 piercing plus Mouratud Beast venom
Melee shortsword +30 (agile, finesse, magical, versatile s), Damage 3d6+10 piercing plus 2d8 persistent bleed
Ranged venom stream +29 (range increment 60 feet), Damage 5d10 poison plus blinding stream
Divine Innate Spells DC 36; 6th modify memory (×3); 5th dimension door (×3), summon animal (×3, scorpions only); 4th charm (at will), invisibility (×3), suggestion (at will); Constant (7th) true seeing
Blinding Stream (poison) A creature hit by the Mouratud Beast's venom stream must succeed at a DC 33 Fortitude save or become blinded for 1d4 rounds.
Change Shape (concentrate, divine, polymorph, transmutation) The Mouratud Beast takes on the appearance of a Medium humanoid with a scorpion's tail and chitinous, full-body plate armor. This doesn't change their.
AoE4, page 85.
Open The Mouratud Beast in the interactive creatures list or browse all creatures starting with T.