The Draivastou Man

CREATURE 4

unique ne medium fetchling humanoid shadow 

Male fetchling engineer

Perception +14; darkvision

Languages Aklo, Common, Draconic, Thaekhux, Shadowtongue,

Skills Acrobatics +10, Arcana +12, Crafting +12, Medicine +10, Nature +8, Occultism +12, Stealth +10

Str +0 Dex +4 Con +2 Int +4 Wis +3 Cha -2

Items dagger, greater stalk goggles, padded armor, ring with Khiziand mask sigil (bonded item worth 4 gp), spellbook

Sylvan

AC  21; Fort +11, Ref +14, Will +14

HP 70

Shadow Blending When the Draivastou Man is concealed as a result of dim light, the flat check to target him has a DC of 7, not 5.

Stalk Goggles Specialist As long as he wears his greater stalk goggles, the Draivastou Man can't be flanked by creatures of 4th level or lower.

Transmutation School Spell 1 Focus Point; 1st physical boost (Core Rulebook 407)

Shadow Stride [>] (illusion, occult, shadow) Requirements The Draivastou Man is in dim light; Effect The Draivastou

Man Strides. He has a +10-foot status bonus to his

Speed ; during this Stride. The DC from shadow blending increases to 11 during this Stride, and the Draivastou Man remains concealed by dim light until the end of the movement, even if he leaves dim light during the Stride.

Melee [>] dagger +12 (agile, finesse, versatile s), Damage 1d4 piercing

Ranged [>] dagger +12 (agile, finesse, thrown 10 feet, versatile s), Damage 1d4 piercing

Wizard Prepared Spells DC 21, attack +14; 2nd acid arrow, scorching ray (2), spider climb; 1st magic missile, shocking grasp; Cantrips (2nd) mage hand, shield, tanglefoot

Occult Innate Spells DC 21; 1st illusory disguise

Gatewalkers #1: The Seventh Arch.

Open The Draivastou Man in the interactive creatures list or browse all creatures starting with T.