CREATURE 4
Female riakreir experimenter
Perception +10; darkvision
Languages Aklo, Auran, Common, Riakreir, Undercommon
Skills Acrobatics +13, Deception +9, Occultism +11, Shadow Plane Lore +11, Stealth +13
Str +3 Dex +5 Con +1 Int +3 Wis +2 Cha +3
Items dagger (5)
Shadow Shift Being made partially of shadow themselves, Staimoraeboux is concealed in dim light or darkness even to creatures that can see clearly in those light levels.
AC 21; Fort +9, Ref +11, Will +10
HP 45; Immunities precision; Resistances cold 5, negative 5
Counterattack Trigger The riakreir is targeted by an attack from an adjacent creature that misses due to the riakreir being concealed; Requirements The riakreir is aware of the attack; Effect Staimoraeboux makes a Strike against the attacker.
Slip Trigger A creature moves adjacent to the riakreir; Effect Staimoraeboux teleports to a clear space adjacent to another creature they can see within 30 feet.
Speed 25 feet, fly 35 feet; swift steps, tenebral form
Melee dagger +13 (agile, finesse, versatile s), Damage 1d4+5 piercing and 1d6 cold
Ranged dagger +13 (agile, thrown 10 feet, versatile s), Damage 1d4+5 piercing and 1d6 cold
Occult Innate Spells DC 21; 7th plane shift (self only, to Shadow Plane or Material Plane only); 4th gaseous form (at will); Cantrips (2nd) chill touch, detect magic
Bide Staimoraeboux prepares to take action against their foes, watching their opponent and waiting for the right opportunity to respond. Staimoraeboux gains a second reaction until the start of their next turn, though they still can't use more than one reaction on the same triggering action.
Swift Steps Staimoraeboux's movement doesn't trigger reactions.
Tenebral Form Staimoraeboux can Fly at full Speed in gaseous form.
Gatewalkers #1: The Seventh Arch, page 37.
Open Staimoraeboux in the interactive creatures list or browse all creatures starting with S.